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<blockquote data-quote="CanadienneBacon" data-source="post: 3376102" data-attributes="member: 11146"><p>Unless someone owns, say, Fiendish Codex I and can tell me whether there are guidelines in there for demonhide armor, I plan to use the dragonhide guidelines as presented in the DMG. Two out of the three large sized spiders are being harvested. The third spider, Traven, was trampled in the street, rendering its remains unsuitable. Using the chitinous plates on one spider's exoskeleton, an armorsmith can produce one suit of masterwork banded mail for a small or smaller creature, or one suit of masterwork half-plate for a creature tiny or smaller, or one masterwork suit of full plate for a diminuitive or smaller creature, or one masterwork breastplate for a small creature, or one masterwork suit of hide armor for a medium or smaller creature. For the tiny and diminuitive suits, cost will be more (if you can find a smith who can even do it) because it's tricky to make a suit of armor so small. In addition, there will also be enough hide to craft a light or heavy masterwork shield. The legs, all sixteen of which are viable, provide enough material for sixteen small-sized masterwork short- or longbows.</p><p></p><p>Dragonhide, or in this case demonhide, costs double what masterwork normally costs, but takes no longer to fashion into items than does ordinary material. You'll want to know this when you take the bits of leftover tanned, cured spider to the armor and weapon smiths.</p><p></p><p>Maelicent has never seen a demon spider before and would have little intimate knowledge with how to best butcher the creatures that their best parts could be kept intact. Modeling his butchering technique off of what he might know to do when dealing with a more mundane monstrous spider, Survival DC 20 sounds appropriate to harvest the wolf spiders. One roll per each spider.</p><p></p><p>Now, as for how long each spider will take Maelicent to butcher. Working by himself in unfamiliar territory with improvised tools...24 hours of work per creature. If he rolls well on his Survival check, the amount of time it takes him to butcher a wolf spider can be reduced by -2 hours for every +1 by which he beats the DC of 20.</p><p></p><p>If Maelicent fails to beat the DC 20 by 4 or less, then he'll need to spend another 12 hours before he can finish butchering but will be assumed to have the job done in 36 hours. Failure by 5 or more will indicate that the attempt went so badly that not all of the creature's parts can be harvested. I prefer to leave this a bit open to DM interpretation as to how much, if any, he can get.</p><p></p><p>Take a moment, please, to review the above and chip in with any comments or questions.</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 3376102, member: 11146"] Unless someone owns, say, Fiendish Codex I and can tell me whether there are guidelines in there for demonhide armor, I plan to use the dragonhide guidelines as presented in the DMG. Two out of the three large sized spiders are being harvested. The third spider, Traven, was trampled in the street, rendering its remains unsuitable. Using the chitinous plates on one spider's exoskeleton, an armorsmith can produce one suit of masterwork banded mail for a small or smaller creature, or one suit of masterwork half-plate for a creature tiny or smaller, or one masterwork suit of full plate for a diminuitive or smaller creature, or one masterwork breastplate for a small creature, or one masterwork suit of hide armor for a medium or smaller creature. For the tiny and diminuitive suits, cost will be more (if you can find a smith who can even do it) because it's tricky to make a suit of armor so small. In addition, there will also be enough hide to craft a light or heavy masterwork shield. The legs, all sixteen of which are viable, provide enough material for sixteen small-sized masterwork short- or longbows. Dragonhide, or in this case demonhide, costs double what masterwork normally costs, but takes no longer to fashion into items than does ordinary material. You'll want to know this when you take the bits of leftover tanned, cured spider to the armor and weapon smiths. Maelicent has never seen a demon spider before and would have little intimate knowledge with how to best butcher the creatures that their best parts could be kept intact. Modeling his butchering technique off of what he might know to do when dealing with a more mundane monstrous spider, Survival DC 20 sounds appropriate to harvest the wolf spiders. One roll per each spider. Now, as for how long each spider will take Maelicent to butcher. Working by himself in unfamiliar territory with improvised tools...24 hours of work per creature. If he rolls well on his Survival check, the amount of time it takes him to butcher a wolf spider can be reduced by -2 hours for every +1 by which he beats the DC of 20. If Maelicent fails to beat the DC 20 by 4 or less, then he'll need to spend another 12 hours before he can finish butchering but will be assumed to have the job done in 36 hours. Failure by 5 or more will indicate that the attempt went so badly that not all of the creature's parts can be harvested. I prefer to leave this a bit open to DM interpretation as to how much, if any, he can get. Take a moment, please, to review the above and chip in with any comments or questions. [/QUOTE]
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