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<blockquote data-quote="Ambrus" data-source="post: 3389491" data-attributes="member: 17691"><p>There was the fur mantle I'd mentioned earlier. Ooh!... How about a pair of demonhide boots, with fur trim and chitin shin guards? Nothing says bada$$ like demonhide boots! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> The entry for dragonhide armor in the DMG states: "Dragonhide armor costs double what masterwork armor of that type ordinarily costs, but takes no longer to make than ordinary armor of that type." It says nothing to the effect that only the masterwork cost is doubled. In fact the words "of that type" tell me that the base cost is likewise doubled. Otherwise why make mention of the type at all since all armor made into masterwork armor has a fixed cost? All of the math I did earlier for the value of the chitin assumes that the base and masterwork costs of the armors and weapons are doubled in full.The time taken is a matter of item cost combined with the item's crafting difficulty and the craftsman's skill. If you like I can try to help you figure it out. Say Halver, a master-craftsman, is a 5th level expert with maxed out skill ranks, 14 Int, masterwork tools and two skilled assistants then his total craft (weaponsmithing) bonus would be +16. A composite longbow cost 100 gp and has a craft check DC of 15 to make; by taking 10 he can consistently get a check result of 26 so he'd be better off purposefully increasing the check DC by +10 to go faster. Luckily demonhide armor "takes no longer to make than ordinary armor of that type; so we can simply ignore the added time to make mastercraft component of the bow. So if we multiply 26 x 25 we get 650; that's the number of copper pieces of the item's value completed in one day. Since an ordinary composite longbow costs 10,000 copper pieces then we divide 10k by 650 and we get 16 days; so just over two weeks. I don't mind going with your 1 week figure if you prefer though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I have to admit now, that I did make a small error in my earlier calculations. I thought a craftsman had to pay half the cost of the product for raw materials but having reread the craft skill I discovered that the raw materials costs is actually only a third of the full cost. So the raw materials value of the chitin is in fact 4,386 gp rather than 6,579 gp. So selling the chitin at half price to Halver and Nickleby would net Mael 2,193 gp. Add to that the sale price of the skulls and soft tissues to the apothecary (100 gp) while subtracting the cost of the demonhide boots and mantle (20 gp), buckler and bow and the revised net profit is 1143 gp. Sound good?The latter. Mael has no interest in commissioning a bunch of armors and weapons he can't use simply to turn around and try selling them.That's fine with Mael.That sounds fine, though Mael would like to keep the fanged teeth from the skulls to use as studs for his helmet, bow-shaft, etc. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Ambrus, post: 3389491, member: 17691"] There was the fur mantle I'd mentioned earlier. Ooh!... How about a pair of demonhide boots, with fur trim and chitin shin guards? Nothing says bada$$ like demonhide boots! :cool: The entry for dragonhide armor in the DMG states: "Dragonhide armor costs double what masterwork armor of that type ordinarily costs, but takes no longer to make than ordinary armor of that type." It says nothing to the effect that only the masterwork cost is doubled. In fact the words "of that type" tell me that the base cost is likewise doubled. Otherwise why make mention of the type at all since all armor made into masterwork armor has a fixed cost? All of the math I did earlier for the value of the chitin assumes that the base and masterwork costs of the armors and weapons are doubled in full.The time taken is a matter of item cost combined with the item's crafting difficulty and the craftsman's skill. If you like I can try to help you figure it out. Say Halver, a master-craftsman, is a 5th level expert with maxed out skill ranks, 14 Int, masterwork tools and two skilled assistants then his total craft (weaponsmithing) bonus would be +16. A composite longbow cost 100 gp and has a craft check DC of 15 to make; by taking 10 he can consistently get a check result of 26 so he'd be better off purposefully increasing the check DC by +10 to go faster. Luckily demonhide armor "takes no longer to make than ordinary armor of that type; so we can simply ignore the added time to make mastercraft component of the bow. So if we multiply 26 x 25 we get 650; that's the number of copper pieces of the item's value completed in one day. Since an ordinary composite longbow costs 10,000 copper pieces then we divide 10k by 650 and we get 16 days; so just over two weeks. I don't mind going with your 1 week figure if you prefer though. ;) I have to admit now, that I did make a small error in my earlier calculations. I thought a craftsman had to pay half the cost of the product for raw materials but having reread the craft skill I discovered that the raw materials costs is actually only a third of the full cost. So the raw materials value of the chitin is in fact 4,386 gp rather than 6,579 gp. So selling the chitin at half price to Halver and Nickleby would net Mael 2,193 gp. Add to that the sale price of the skulls and soft tissues to the apothecary (100 gp) while subtracting the cost of the demonhide boots and mantle (20 gp), buckler and bow and the revised net profit is 1143 gp. Sound good?The latter. Mael has no interest in commissioning a bunch of armors and weapons he can't use simply to turn around and try selling them.That's fine with Mael.That sounds fine, though Mael would like to keep the fanged teeth from the skulls to use as studs for his helmet, bow-shaft, etc. ;) [/QUOTE]
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