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<blockquote data-quote="CanadienneBacon" data-source="post: 3213701" data-attributes="member: 11146"><p>Oh, I didn't mean "psych eval" meanly. I simply was strongly struck by how the background that you wrote very much reads like it came from a case file.</p><p></p><p>In past tabletop games when games of chance have been part of the adventure, sometimes we've actually sat at the table and rolled dice to see who won at bones or whatever game was being played. Games of chance, however, are a pretty far cry from games of strategy like chess. If such strategy were to come up in a campaign of mine, I would by far and away prefer to see it roleplayed by hand rather than go with mere dice rolling. If, however, I were going to name a skill from the PHB to cover gambling, I would probably go with Profession (gambling), just as you suggest. While gambling, I could see skills like Bluff, Sense Motive, or even Disguise Self in play. But please don't be fooled by the description of the Golden Cockatrice in the Adventure Synopsis--this game may start off in a gambling hall but it sure won't be anywhere near one in short order. What I'm saying is I'm not sure how useful skill ranks in gambling may be...but, then again, I certainly understand spending skill ranks for no other reason that the character exists fully fleshed out in the player's mind and he/she wants the numbers and stats to match the individual, regardless of utility during play.</p><p></p><p>I understand wanting to see all available options. I own Complete Warrior. It won't be in play for this campaign, but sometime tomorrow I'll pick it up and peruse the section on Knowledge skills that you're asking about. I'll need to get back to you on that to see if the book is a match for how I already use skills in past games.</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 3213701, member: 11146"] Oh, I didn't mean "psych eval" meanly. I simply was strongly struck by how the background that you wrote very much reads like it came from a case file. In past tabletop games when games of chance have been part of the adventure, sometimes we've actually sat at the table and rolled dice to see who won at bones or whatever game was being played. Games of chance, however, are a pretty far cry from games of strategy like chess. If such strategy were to come up in a campaign of mine, I would by far and away prefer to see it roleplayed by hand rather than go with mere dice rolling. If, however, I were going to name a skill from the PHB to cover gambling, I would probably go with Profession (gambling), just as you suggest. While gambling, I could see skills like Bluff, Sense Motive, or even Disguise Self in play. But please don't be fooled by the description of the Golden Cockatrice in the Adventure Synopsis--this game may start off in a gambling hall but it sure won't be anywhere near one in short order. What I'm saying is I'm not sure how useful skill ranks in gambling may be...but, then again, I certainly understand spending skill ranks for no other reason that the character exists fully fleshed out in the player's mind and he/she wants the numbers and stats to match the individual, regardless of utility during play. I understand wanting to see all available options. I own Complete Warrior. It won't be in play for this campaign, but sometime tomorrow I'll pick it up and peruse the section on Knowledge skills that you're asking about. I'll need to get back to you on that to see if the book is a match for how I already use skills in past games. [/QUOTE]
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