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The Rogue and Sneak Attacking
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<blockquote data-quote="infax" data-source="post: 5871445" data-attributes="member: 12784"><p>I miss the backstab rules as well.</p><p></p><p>When I first read 3.x rules I thought the sneak attack rules seemed a little wonky, but okay. In play, however, I found out that an advantage that I was used to seeing once per combat on average (sometimes the thief didn't hide in time before the combat started and everyone was aware of him, at others clever tactics allowed for a second or even a third backstab during a fight) became something that happened every other round. That wasn't as bad as, a few years later, with many, many new feats and other powers added to the game when the rogue became able to sneak attack every round. Then it became a matter of fights where sneak attack didn't attack (fighting undead or oozes) and fights the rogue attacked every round. Not as much fun. Not what I had thought was the spirit of the sneak attack rules.</p><p></p><p>As someone else mentioned in the thread, it felt like the rogue was much more of a fighter with a particular skill rather than an opportunist striking when the opportunity rose.</p><p></p><p>I'd rather see the rogue have different options in combat, in particular for tricking and hampering an enemy rather be the massive damage dealer. On a best scenario, in addition to a highly circumstantial special attack (backstab) the rogue would be able to, over time, build-up to a situation when he can deliver another devastating attack.</p><p></p><p>On this note, this is the opposite of the Daily rules as I see it. Closer to an Encounter power, to use the jargon, but, preferably, with a good description to match and a way to get the benefits of the ability again with clever ideas and using the particular circumstances of each different combat.</p></blockquote><p></p>
[QUOTE="infax, post: 5871445, member: 12784"] I miss the backstab rules as well. When I first read 3.x rules I thought the sneak attack rules seemed a little wonky, but okay. In play, however, I found out that an advantage that I was used to seeing once per combat on average (sometimes the thief didn't hide in time before the combat started and everyone was aware of him, at others clever tactics allowed for a second or even a third backstab during a fight) became something that happened every other round. That wasn't as bad as, a few years later, with many, many new feats and other powers added to the game when the rogue became able to sneak attack every round. Then it became a matter of fights where sneak attack didn't attack (fighting undead or oozes) and fights the rogue attacked every round. Not as much fun. Not what I had thought was the spirit of the sneak attack rules. As someone else mentioned in the thread, it felt like the rogue was much more of a fighter with a particular skill rather than an opportunist striking when the opportunity rose. I'd rather see the rogue have different options in combat, in particular for tricking and hampering an enemy rather be the massive damage dealer. On a best scenario, in addition to a highly circumstantial special attack (backstab) the rogue would be able to, over time, build-up to a situation when he can deliver another devastating attack. On this note, this is the opposite of the Daily rules as I see it. Closer to an Encounter power, to use the jargon, but, preferably, with a good description to match and a way to get the benefits of the ability again with clever ideas and using the particular circumstances of each different combat. [/QUOTE]
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