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The Rogue in 5e
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<blockquote data-quote="ferratus" data-source="post: 5776735" data-attributes="member: 55966"><p>Rogues have always been my favourite class, and I finally got to play the rogue I wanted to play in 4e. A rogue in 4e had a handful of dirty tricks for fighting. Blinding people with blinding powder, crippling wounds which made opponents slow or weak, attacking the reflex defense to slip a dagger into the gaps of armour. These are all things which were lacking <strong>effective and easy</strong> mechanics in prior editions, yet are essential to the archetype of the adventuring thief, swashbuckler or assassin.</p><p></p><p>So any future edition has to have the rogue able to do those things. Anything to do with magic or fighting toe-to-toe with fighters can be done with multi-classing. But a rogue that can throw powder in a paladin's face, slip a dagger in a gap in his armoured leg to keep the paladin from running for backup then doing a large amount of damage on a crippled opponent that he has at his mercy? Yes please!</p><p></p><p>I don't agree that rogues should be relegated to skill monkeys. A player should be able to participate in all areas of the game. If combat happens where the party is caught in the open and its the fighter's time to shine, that's fine. However, there should be times where fights occur where the battle favours the scoundrel and his cheap and dirty way of fighting. It should not be the case that the rogue always takes a backseat in combat to the mage, fighter and cleric.</p><p></p><p>Also on the issue of skills, there needs to be a mechanic where the rogue can split from the party where it won't be an immediate death sentence or a grand diversion from the rest of the players. A simple roll to scout ahead, find out information, and get back would be fine. If the roll is failed, the rogue should still be able to get back to the party, but perhaps with lost hp and the element of surprise gone. I'm sick of every single rogue trying to infiltrate a place stealthily, inevitably getting discovered from a bad roll, and then being pounded into paste.</p></blockquote><p></p>
[QUOTE="ferratus, post: 5776735, member: 55966"] Rogues have always been my favourite class, and I finally got to play the rogue I wanted to play in 4e. A rogue in 4e had a handful of dirty tricks for fighting. Blinding people with blinding powder, crippling wounds which made opponents slow or weak, attacking the reflex defense to slip a dagger into the gaps of armour. These are all things which were lacking [B]effective and easy[/B] mechanics in prior editions, yet are essential to the archetype of the adventuring thief, swashbuckler or assassin. So any future edition has to have the rogue able to do those things. Anything to do with magic or fighting toe-to-toe with fighters can be done with multi-classing. But a rogue that can throw powder in a paladin's face, slip a dagger in a gap in his armoured leg to keep the paladin from running for backup then doing a large amount of damage on a crippled opponent that he has at his mercy? Yes please! I don't agree that rogues should be relegated to skill monkeys. A player should be able to participate in all areas of the game. If combat happens where the party is caught in the open and its the fighter's time to shine, that's fine. However, there should be times where fights occur where the battle favours the scoundrel and his cheap and dirty way of fighting. It should not be the case that the rogue always takes a backseat in combat to the mage, fighter and cleric. Also on the issue of skills, there needs to be a mechanic where the rogue can split from the party where it won't be an immediate death sentence or a grand diversion from the rest of the players. A simple roll to scout ahead, find out information, and get back would be fine. If the roll is failed, the rogue should still be able to get back to the party, but perhaps with lost hp and the element of surprise gone. I'm sick of every single rogue trying to infiltrate a place stealthily, inevitably getting discovered from a bad roll, and then being pounded into paste. [/QUOTE]
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