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The Rogue in 5e
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<blockquote data-quote="Nivenus" data-source="post: 5777598" data-attributes="member: 71756"><p>Rogues are difficult because, of the original D&D classes, they've probably changed the most of the years.</p><p></p><p>Fighters? Still guys who hand out a beating and can take one in return. Mages? Still the somewhat fragile but powerful spellcasters they've always been. Clerics? Still healers. Rogues? Not so clear-cut.</p><p></p><p>Rogues prior to 3e were mainly explorer-types, who focused on stealth, getting past obstacles, and thinking up creative solutions to problems that couldn't immediately be solved by combat or magic.</p><p></p><p>3e, however, really bumped up the rogue's combat capabilities, a process that sort of started with the assassin sub-class in AD&D and the improvement of the sneak attack ability. By the end of 3.5, the rogue was a pretty deadly class in combat and by 4e their role is arguably much more about dealing out lots of damage rather than exploration and sneaking, the way it was in the early editions.</p><p></p><p>A lot of how the 5e rogue turns out is whether it is built more like the pre-3e or more like the 3e-4e rogue. Given WotC's "modularity" theme it wouldn't surprise me altogether much if 5e tried to incorporate both, possibly with a default rogue that focused on one role and a sub-class that felt more like the other.</p><p></p><p>Hard to say, though.</p></blockquote><p></p>
[QUOTE="Nivenus, post: 5777598, member: 71756"] Rogues are difficult because, of the original D&D classes, they've probably changed the most of the years. Fighters? Still guys who hand out a beating and can take one in return. Mages? Still the somewhat fragile but powerful spellcasters they've always been. Clerics? Still healers. Rogues? Not so clear-cut. Rogues prior to 3e were mainly explorer-types, who focused on stealth, getting past obstacles, and thinking up creative solutions to problems that couldn't immediately be solved by combat or magic. 3e, however, really bumped up the rogue's combat capabilities, a process that sort of started with the assassin sub-class in AD&D and the improvement of the sneak attack ability. By the end of 3.5, the rogue was a pretty deadly class in combat and by 4e their role is arguably much more about dealing out lots of damage rather than exploration and sneaking, the way it was in the early editions. A lot of how the 5e rogue turns out is whether it is built more like the pre-3e or more like the 3e-4e rogue. Given WotC's "modularity" theme it wouldn't surprise me altogether much if 5e tried to incorporate both, possibly with a default rogue that focused on one role and a sub-class that felt more like the other. Hard to say, though. [/QUOTE]
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