Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The rogue - is it a necessary class?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Olgar Shiverstone" data-source="post: 1230255" data-attributes="member: 5868"><p>Most classes aren't particularly necessary -- you can almost always find another way to replicate a given class feature.</p><p></p><p>Borrowing a bit from Monte Cook, though -- it's the roles that are important. There's a need for the sneaky guy, and there's a need for the skill specialist. The rogue combines the two -- but other characters can conceivably fill those roles. </p><p></p><p>Personally, I love the rogue class. I played a lot of thieves in 1E, second only to rangers, and I think the flexibility given to the current rogue is fantastic -- you can be a swashbuckling light-fighter, the trap specialist, a traditional "thief", an information gatherer, a social gadfly, a merchant, a scoundrel .... If your player isn't enjoying the class, I suggest it's because of one of two reasons: (1) she hasn't figured out what kind of character her rogue is, and so doesn't really know how to excel within the party -- if she's just a little bit good at everything, that's a tough role to play for most people; better to specialize and have a clear role, or (2) the nature of the campaign doesn't make the rogue's niche valuable. A tumbling combat rogue who only fights undead will be unhappy. A social skills rogue who only goes on wilderness and dungeon adventures will be unhappy. A trap-detecting treasure-seeking rogue will be unhappy if the campaign doesn't include trap filled dungeons.</p><p></p><p>There's a balance between the role the player wants to play and the role the DM allows her to play; with the right balance, any class can be viable.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 1230255, member: 5868"] Most classes aren't particularly necessary -- you can almost always find another way to replicate a given class feature. Borrowing a bit from Monte Cook, though -- it's the roles that are important. There's a need for the sneaky guy, and there's a need for the skill specialist. The rogue combines the two -- but other characters can conceivably fill those roles. Personally, I love the rogue class. I played a lot of thieves in 1E, second only to rangers, and I think the flexibility given to the current rogue is fantastic -- you can be a swashbuckling light-fighter, the trap specialist, a traditional "thief", an information gatherer, a social gadfly, a merchant, a scoundrel .... If your player isn't enjoying the class, I suggest it's because of one of two reasons: (1) she hasn't figured out what kind of character her rogue is, and so doesn't really know how to excel within the party -- if she's just a little bit good at everything, that's a tough role to play for most people; better to specialize and have a clear role, or (2) the nature of the campaign doesn't make the rogue's niche valuable. A tumbling combat rogue who only fights undead will be unhappy. A social skills rogue who only goes on wilderness and dungeon adventures will be unhappy. A trap-detecting treasure-seeking rogue will be unhappy if the campaign doesn't include trap filled dungeons. There's a balance between the role the player wants to play and the role the DM allows her to play; with the right balance, any class can be viable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The rogue - is it a necessary class?
Top