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The rogue - is it a necessary class?
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<blockquote data-quote="BSF" data-source="post: 1230670" data-attributes="member: 13098"><p>I can easily see your point. I figured the same when we started. I have been surprisingly wrong. </p><p></p><p>The Druid is most definitely a Druid. She deals out enormous amounts of damage and is tres cool to boot. The Bard handles the majority of the healing. Throughout the entire party we might have as many as 3 potions of Cure serious wounds. Over the last two years, we have picked up 2 scrolls with healing magic on them. We have yet to even see a rod/staff/wand with any healing spells. </p><p></p><p>Oh, the campaign world also doesn't have any Raise Dead type magic. It is a storyline that we are trying to bring that back.</p><p></p><p>My biggest concern is that we are relatively weak vs undead. No clerical turning. But, it has been an interesting game. Personally, I think we are light on the magic item side. Still, the game has worked out very well. We work together as a team pretty effectively. Our first encounter with a red dragon was nasty. We took out the first one, fell back and re-planned. Then we took out the remaining two while suffering a total of 28 points of damage. Admittedly, between the monk and the rogue/bard, the breath weapon attack that should have roasted us was a bit less fearsome. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My point is that you might be surprised at how your instilled notions of how an adventuring party will work are challenged. The game I ran without a cleric for 3 levels also did not have a Sorceror/Wizard for 5 levels. I was amazed at how well those guys did in such a "handicapped" manner. I really didn't pull any punches on them and I expected them to die frequently. Eventually, the party monk died and the player wanted to try a sorceror - that went dragon disciple later. That campaign challenged a lot of my "ideals". It was fun.</p></blockquote><p></p>
[QUOTE="BSF, post: 1230670, member: 13098"] I can easily see your point. I figured the same when we started. I have been surprisingly wrong. The Druid is most definitely a Druid. She deals out enormous amounts of damage and is tres cool to boot. The Bard handles the majority of the healing. Throughout the entire party we might have as many as 3 potions of Cure serious wounds. Over the last two years, we have picked up 2 scrolls with healing magic on them. We have yet to even see a rod/staff/wand with any healing spells. Oh, the campaign world also doesn't have any Raise Dead type magic. It is a storyline that we are trying to bring that back. My biggest concern is that we are relatively weak vs undead. No clerical turning. But, it has been an interesting game. Personally, I think we are light on the magic item side. Still, the game has worked out very well. We work together as a team pretty effectively. Our first encounter with a red dragon was nasty. We took out the first one, fell back and re-planned. Then we took out the remaining two while suffering a total of 28 points of damage. Admittedly, between the monk and the rogue/bard, the breath weapon attack that should have roasted us was a bit less fearsome. :) My point is that you might be surprised at how your instilled notions of how an adventuring party will work are challenged. The game I ran without a cleric for 3 levels also did not have a Sorceror/Wizard for 5 levels. I was amazed at how well those guys did in such a "handicapped" manner. I really didn't pull any punches on them and I expected them to die frequently. Eventually, the party monk died and the player wanted to try a sorceror - that went dragon disciple later. That campaign challenged a lot of my "ideals". It was fun. [/QUOTE]
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The rogue - is it a necessary class?
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