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The rogue - is it a necessary class?
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<blockquote data-quote="stevelabny" data-source="post: 1230724" data-attributes="member: 9298"><p>the character im playing is a homebrew-rules-tricked-out rogue3/bard3/homebrew bard PRC1 </p><p></p><p>basically I'm a trick monkey. I can do just about antyhing. Though nowhere near as well as the rest of the party. What can I do better? Speak and Stealth.</p><p></p><p>My weaknesses? Undead and the strange homebrew demon creatures with DR 15/crystal weapons. When the battle gets this ugly, I sit back and sing. IF I was a full rogue, Id probably try to sneak around behind the battle and get whatever they were guarding/protecting while the battle raged.</p><p></p><p>Do I get frustrated for the occasional battle with these enemies? no, because I know there are plenty of humanoids waiting to be sneak-attacked around the next plot-turn. And I doubt the fighter gets mad when he misses out on something because you need magic or need stealth, or the wizard gets mad when hes out of spells.</p><p></p><p>Its YOUR job as a dM to make sure that any adventure has an equal amount of spots for your characters to shine and to feel useless.</p><p>I agree that traps all over are annoying and pace-killing, but certain special rooms (especially in long forgotten temples guarded by undead) should definately be trapped to keep out unwanted visitors.</p><p></p><p>But since this trapless dungeon of undead and golems is now past...as long as yopu dont send them back to another one, you should be fine. Make the next bunch of battles involve things that CAN be sneak-attacked but even more importantly</p><p></p><p>FIND WAYS TO TAKE ADVANTAGE OF HER SKILL POINTS! it really sounds like you are not requiring enough skill checks in favor of an all out dungeon crawl.</p><p>the rogue is balanced to be the best class at out-of-combat situations.and that falls on you to take care of.</p><p></p><p>So stop reading this and go prepare for game-day <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="stevelabny, post: 1230724, member: 9298"] the character im playing is a homebrew-rules-tricked-out rogue3/bard3/homebrew bard PRC1 basically I'm a trick monkey. I can do just about antyhing. Though nowhere near as well as the rest of the party. What can I do better? Speak and Stealth. My weaknesses? Undead and the strange homebrew demon creatures with DR 15/crystal weapons. When the battle gets this ugly, I sit back and sing. IF I was a full rogue, Id probably try to sneak around behind the battle and get whatever they were guarding/protecting while the battle raged. Do I get frustrated for the occasional battle with these enemies? no, because I know there are plenty of humanoids waiting to be sneak-attacked around the next plot-turn. And I doubt the fighter gets mad when he misses out on something because you need magic or need stealth, or the wizard gets mad when hes out of spells. Its YOUR job as a dM to make sure that any adventure has an equal amount of spots for your characters to shine and to feel useless. I agree that traps all over are annoying and pace-killing, but certain special rooms (especially in long forgotten temples guarded by undead) should definately be trapped to keep out unwanted visitors. But since this trapless dungeon of undead and golems is now past...as long as yopu dont send them back to another one, you should be fine. Make the next bunch of battles involve things that CAN be sneak-attacked but even more importantly FIND WAYS TO TAKE ADVANTAGE OF HER SKILL POINTS! it really sounds like you are not requiring enough skill checks in favor of an all out dungeon crawl. the rogue is balanced to be the best class at out-of-combat situations.and that falls on you to take care of. So stop reading this and go prepare for game-day :-) [/QUOTE]
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The rogue - is it a necessary class?
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