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The rogue - is it a necessary class?
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<blockquote data-quote="EtherHulkRending" data-source="post: 1230934" data-attributes="member: 12889"><p><strong>undercutting the rogue</strong></p><p></p><p>SO far I have read many of the replies and everyone is still selling the rogue short. The rogue makes a particularly good scout if his skills reflect it. (hide, MS, spot and listen)</p><p>That party can send the rogue down the dungeon hall to scout what's ahead and get recon. on what's waiting to smash the party. Then he can report back what he found and the party can prepare to make the fight easier. This puts a lot of fun into playing the rogue knowing that you're down the hall alone relying on your wits, not your party, to survive. </p><p></p><p>In combat the rogue can tumble in to get a flank so that the fighter or barbarian can tee off with a power attack, the rogue can also aid another to the same effect. I play a number of variants on the big-dumb-fighter and I found that the rogue is ALWAYS handy to have around regardless of what we're fighting.</p><p>Even still, my favorite character was a rogue/ranger built as a scout, not a diplomat nor was he combat machine material. I rarely fought with both swords cause I could rarely hit with even one. My job was to get the info the party needed and then to help them survive the fight.</p><p></p><p>Rogue is just as needed as any other class. Even a barbarian can be fun at the King's Ball <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="EtherHulkRending, post: 1230934, member: 12889"] [b]undercutting the rogue[/b] SO far I have read many of the replies and everyone is still selling the rogue short. The rogue makes a particularly good scout if his skills reflect it. (hide, MS, spot and listen) That party can send the rogue down the dungeon hall to scout what's ahead and get recon. on what's waiting to smash the party. Then he can report back what he found and the party can prepare to make the fight easier. This puts a lot of fun into playing the rogue knowing that you're down the hall alone relying on your wits, not your party, to survive. In combat the rogue can tumble in to get a flank so that the fighter or barbarian can tee off with a power attack, the rogue can also aid another to the same effect. I play a number of variants on the big-dumb-fighter and I found that the rogue is ALWAYS handy to have around regardless of what we're fighting. Even still, my favorite character was a rogue/ranger built as a scout, not a diplomat nor was he combat machine material. I rarely fought with both swords cause I could rarely hit with even one. My job was to get the info the party needed and then to help them survive the fight. Rogue is just as needed as any other class. Even a barbarian can be fun at the King's Ball ;) [/QUOTE]
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The rogue - is it a necessary class?
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