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The rogue - is it a necessary class?
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<blockquote data-quote="stevelabny" data-source="post: 1232512" data-attributes="member: 9298"><p>again this is where the basic problem is. If you had a party full of rogues, would you have ran them through the undead-golem-no traps-temple? This leads to the important question of railroading. If the party would have declines to go into the next undead/golem filled dungeon because of the rogue, will you railroad them into it anyway?</p><p></p><p>Your "I've never had a woman ask if there was a program around, I need someone to write a program" just DOESNT hold water. </p><p>Youre a programmer, so you get a job SPECIFICALLY to write programs. </p><p>You enjoy gaming, you come to a gaming messageboard.</p><p>You don't get a job as a musician or go to a political messageboard.</p><p>Treat your rogue the same way.</p><p></p><p>Your ridiculous attempts to be the man behind the curtain and hide the fact that you are playing a game (" I won't cater to the PC rogue") are forgetting that it IS a game, and you have to make sure the players have fun too. If you did anything BUT specifically cater the next adventure so the rogue has a little extra to do to compensate for your mistake, youre doing her a ddisservice.</p><p></p><p>You cant just keep throwing non-specific baddies at your group. You have to give them challenges that show their strong-points and challenges that show their weak-points and then mix them up with unexpected twists to keep it interesting. All of this will test how they function as a team.</p><p></p><p>I would think you were just running a by-the-book module if it werent for your "no-traps" comment, we all know that modules have lots of traps. Since on some level you constructing the adventure, you ABSOLUTELY HAVE TO cater to your specific group. If this doesnt interest you, step down as DM, become a player, and write a novel on the side.</p></blockquote><p></p>
[QUOTE="stevelabny, post: 1232512, member: 9298"] again this is where the basic problem is. If you had a party full of rogues, would you have ran them through the undead-golem-no traps-temple? This leads to the important question of railroading. If the party would have declines to go into the next undead/golem filled dungeon because of the rogue, will you railroad them into it anyway? Your "I've never had a woman ask if there was a program around, I need someone to write a program" just DOESNT hold water. Youre a programmer, so you get a job SPECIFICALLY to write programs. You enjoy gaming, you come to a gaming messageboard. You don't get a job as a musician or go to a political messageboard. Treat your rogue the same way. Your ridiculous attempts to be the man behind the curtain and hide the fact that you are playing a game (" I won't cater to the PC rogue") are forgetting that it IS a game, and you have to make sure the players have fun too. If you did anything BUT specifically cater the next adventure so the rogue has a little extra to do to compensate for your mistake, youre doing her a ddisservice. You cant just keep throwing non-specific baddies at your group. You have to give them challenges that show their strong-points and challenges that show their weak-points and then mix them up with unexpected twists to keep it interesting. All of this will test how they function as a team. I would think you were just running a by-the-book module if it werent for your "no-traps" comment, we all know that modules have lots of traps. Since on some level you constructing the adventure, you ABSOLUTELY HAVE TO cater to your specific group. If this doesnt interest you, step down as DM, become a player, and write a novel on the side. [/QUOTE]
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