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The rogue - is it a necessary class?
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<blockquote data-quote="Thornir Alekeg" data-source="post: 1273976" data-attributes="member: 15651"><p>In our groups the rogue usually plays the scout when outdoors, the lock and trap specialist when indoors and tries to use sneak attack to their best advantage. We have a low level group right now, so many thigs the rogue does cannot be replicated by magic yet, and even when they can, they usually rely on the rogue so they can take spells that do things other classes cannot do easily.</p><p></p><p>I agree that a party can get by without a rogue, but a party can also get by without a straight fighter, even without a wizard, although it is much more difficult. I would say about the only class that you really cannot get by with is a cleric simply because the other classes with healing ability are more limited, and it is impossible to know how many potions or charges in a wand will be needed in an extended dungeon crawl. The cleric will always have a new set of spell the next day.</p><p></p><p>Personally I don't think a DM should require the party to have a specific set of classes unless the campaign is set up to really need them. In my experience the players usually balance the party out on their own and then they don't feel they were forced into it by the DM.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 1273976, member: 15651"] In our groups the rogue usually plays the scout when outdoors, the lock and trap specialist when indoors and tries to use sneak attack to their best advantage. We have a low level group right now, so many thigs the rogue does cannot be replicated by magic yet, and even when they can, they usually rely on the rogue so they can take spells that do things other classes cannot do easily. I agree that a party can get by without a rogue, but a party can also get by without a straight fighter, even without a wizard, although it is much more difficult. I would say about the only class that you really cannot get by with is a cleric simply because the other classes with healing ability are more limited, and it is impossible to know how many potions or charges in a wand will be needed in an extended dungeon crawl. The cleric will always have a new set of spell the next day. Personally I don't think a DM should require the party to have a specific set of classes unless the campaign is set up to really need them. In my experience the players usually balance the party out on their own and then they don't feel they were forced into it by the DM. [/QUOTE]
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The rogue - is it a necessary class?
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