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The rogue - is it a necessary class?
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<blockquote data-quote="Norfleet" data-source="post: 1274993" data-attributes="member: 11581"><p>I've always been a big rogue fan myself. You get to be good at a great number of things. It's the versatility combined with competence that's appealing about the rogue: While a spell can replace a rogue on a one-shot level, you haven't really replaced the person, merely covered for his absence in a specific case. You can open a lock with "knock", but that'll cost you a spell slot to do. A rogue can open a lock for free. You can cast invisibility to sneak around, but that'll cost you a slot: A rogue can do this for free. You can acquire things by purchasing them with money, as any class, but that'll cost you, obviously enough, money. A rogue can do that for free, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Yes, many other classes can pick up bits and pieces, but only a rogue can really do them all, at no cost, with no loss in competence. The argument that you can pool the resources of 3 or 4 other partymembers and thus accomplish everything a rogue could do is meaningless: The fact that you required SEVERAL PEOPLE to replace the functions of ONE PERSON at cost to themselves and the group should be an argument in favor of the rogue, not against it!</p><p></p><p>Finally, I have a not-really-all-that-mystical ability to roll any number I choose on a large number of d6ses. That, for me, is also a greatly compelling reason to be a rogue. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It works pretty well as a wizard, too, as d4s aren't difficult either, but I hate running out of ammo.</p></blockquote><p></p>
[QUOTE="Norfleet, post: 1274993, member: 11581"] I've always been a big rogue fan myself. You get to be good at a great number of things. It's the versatility combined with competence that's appealing about the rogue: While a spell can replace a rogue on a one-shot level, you haven't really replaced the person, merely covered for his absence in a specific case. You can open a lock with "knock", but that'll cost you a spell slot to do. A rogue can open a lock for free. You can cast invisibility to sneak around, but that'll cost you a slot: A rogue can do this for free. You can acquire things by purchasing them with money, as any class, but that'll cost you, obviously enough, money. A rogue can do that for free, too. :) Yes, many other classes can pick up bits and pieces, but only a rogue can really do them all, at no cost, with no loss in competence. The argument that you can pool the resources of 3 or 4 other partymembers and thus accomplish everything a rogue could do is meaningless: The fact that you required SEVERAL PEOPLE to replace the functions of ONE PERSON at cost to themselves and the group should be an argument in favor of the rogue, not against it! Finally, I have a not-really-all-that-mystical ability to roll any number I choose on a large number of d6ses. That, for me, is also a greatly compelling reason to be a rogue. :) It works pretty well as a wizard, too, as d4s aren't difficult either, but I hate running out of ammo. [/QUOTE]
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