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The rogue stole my paladin's pants
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<blockquote data-quote="Alenda" data-source="post: 1376996" data-attributes="member: 15215"><p>Buttercup wrote: "In my experience, when a player creates a character who likes to jerk around the other members of the group in some way, it results in hard feelings and ends up dissolving the game. We all have such a small amount of free time in our busy lives that we don't want to waste it with people who can't work and play well with others."</p><p></p><p>I have just recently taken on the role of DM, so I may not know much about the intricacies of handling a game. Even so, it seems to me that this whole incident is being blown way out of proportion. It sounds to me like this group is having a lot of fun with their characters. No one in the group seems to be taking offense at the little rogue's actions--even the Paladdin's post seemed more humorous than offended. I hope both the DM and players in this group realize that laughter, fun, and good times are more important than DCs and Spot checks. </p><p></p><p>In all seriousness though, I think this incident is a great way for the players to further develop their characters. The Paladdin, for example, might think the Rogue's actions require revenge. He might start plotting pranks of his own, causing his character to loosen up. (Perhaps it's my prejudice, but I tend to see Paladdins as rather uptight and serious).</p><p></p><p>Moreover, if the Rogue falls victim to several pranks, she may come to realize that they're not quite as funny when she's on the receiving end. This may cause her character to become more considerate of others.</p><p></p><p>I guess what I'm trying to say, is that this incident has a two-fold importance.</p><p></p><p>1. It made everybody laugh and enjoy themselves.</p><p></p><p>2. It offers future role-playing potential and character development.</p><p></p><p>What more can a gaming group ask for?</p><p></p><p>Alenda</p></blockquote><p></p>
[QUOTE="Alenda, post: 1376996, member: 15215"] Buttercup wrote: "In my experience, when a player creates a character who likes to jerk around the other members of the group in some way, it results in hard feelings and ends up dissolving the game. We all have such a small amount of free time in our busy lives that we don't want to waste it with people who can't work and play well with others." I have just recently taken on the role of DM, so I may not know much about the intricacies of handling a game. Even so, it seems to me that this whole incident is being blown way out of proportion. It sounds to me like this group is having a lot of fun with their characters. No one in the group seems to be taking offense at the little rogue's actions--even the Paladdin's post seemed more humorous than offended. I hope both the DM and players in this group realize that laughter, fun, and good times are more important than DCs and Spot checks. In all seriousness though, I think this incident is a great way for the players to further develop their characters. The Paladdin, for example, might think the Rogue's actions require revenge. He might start plotting pranks of his own, causing his character to loosen up. (Perhaps it's my prejudice, but I tend to see Paladdins as rather uptight and serious). Moreover, if the Rogue falls victim to several pranks, she may come to realize that they're not quite as funny when she's on the receiving end. This may cause her character to become more considerate of others. I guess what I'm trying to say, is that this incident has a two-fold importance. 1. It made everybody laugh and enjoy themselves. 2. It offers future role-playing potential and character development. What more can a gaming group ask for? Alenda [/QUOTE]
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