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General Tabletop Discussion
*Dungeons & Dragons
The Rogueish Shenanigans!
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<blockquote data-quote="Celtavian" data-source="post: 6461579" data-attributes="member: 5834"><p>You boost your Dex then take Sharpshooter. You do both. Not sure why you think you can't.</p><p></p><p>With the +2 bonus from Archery Fighting Style and Sharpshooter with an active <em>bless</em>, you pretty much eliminate the +5 penalty.</p><p></p><p>High AC values hurt the rogue as well, since he will miss more often with his single high damage attack losing all his damage for the round. Whereas the multiple attack classes get multiple rolls to hit a high AC class and have the capacity to boost damage against lower AC classes with Sharpshooter and Great Weapon Master.</p><p></p><p>Watched it in action. </p><p></p><p>Though I do have the option to use archery and take advantage of Sharpshooter, possibly making a fighter/rogue. I am contemplating doing so. I think it will boost my offense. Part of me wants to play the rogue to high level to determine how well Elusive works in conjunction with spells like <em>blur</em> to make a sort of tank rogue. I also want to see how much Sentinel boosts my damage by allowing me to use Sneak Attack on an opponents turn.</p><p></p><p>The real thing holding a rogue's damage back is an inability to use Sneak Attack more than once per turn. The rogue is currently the only martial class without the capacity to boost their damage with something like Divine Smite, Action Surge, a spell like <em>hunter's mark</em>, or the like. Sentinel at the moment seems the only way to get around the one sneak attack per turn limitation and Commander's Strike (which not many fighters will take). </p><p></p><p>If it functions well, it may become a required feat for a optimal rogue that allows them to match (or possibly exceed) the damage of other martial classes now and again.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6461579, member: 5834"] You boost your Dex then take Sharpshooter. You do both. Not sure why you think you can't. With the +2 bonus from Archery Fighting Style and Sharpshooter with an active [I]bless[/I], you pretty much eliminate the +5 penalty. High AC values hurt the rogue as well, since he will miss more often with his single high damage attack losing all his damage for the round. Whereas the multiple attack classes get multiple rolls to hit a high AC class and have the capacity to boost damage against lower AC classes with Sharpshooter and Great Weapon Master. Watched it in action. Though I do have the option to use archery and take advantage of Sharpshooter, possibly making a fighter/rogue. I am contemplating doing so. I think it will boost my offense. Part of me wants to play the rogue to high level to determine how well Elusive works in conjunction with spells like [I]blur[/I] to make a sort of tank rogue. I also want to see how much Sentinel boosts my damage by allowing me to use Sneak Attack on an opponents turn. The real thing holding a rogue's damage back is an inability to use Sneak Attack more than once per turn. The rogue is currently the only martial class without the capacity to boost their damage with something like Divine Smite, Action Surge, a spell like [I]hunter's mark[/I], or the like. Sentinel at the moment seems the only way to get around the one sneak attack per turn limitation and Commander's Strike (which not many fighters will take). If it functions well, it may become a required feat for a optimal rogue that allows them to match (or possibly exceed) the damage of other martial classes now and again. [/QUOTE]
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