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The Rogueish Shenanigans!
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<blockquote data-quote="Authweight" data-source="post: 6461586" data-attributes="member: 6693417"><p>I've played in a few groups, as well as some con games, and I've never really seen anything like this. Usually it's the opposite: if combats are dragging on too long people will start to fall asleep or go find things to do when it's not their turn</p><p></p><p>Combat is a big part of the game, but it's fun because of non-combat context and because it is part of a well-balanced game. I don't think your experience is as typical as you think it is. I also think 5e was not designed with that playstyle in mind at all. It's really obvious that in terms of damage certain classes are way better than others. The other classes make up for it with utility, which can be useful in or out of combat in various ways.</p></blockquote><p></p>
[QUOTE="Authweight, post: 6461586, member: 6693417"] I've played in a few groups, as well as some con games, and I've never really seen anything like this. Usually it's the opposite: if combats are dragging on too long people will start to fall asleep or go find things to do when it's not their turn Combat is a big part of the game, but it's fun because of non-combat context and because it is part of a well-balanced game. I don't think your experience is as typical as you think it is. I also think 5e was not designed with that playstyle in mind at all. It's really obvious that in terms of damage certain classes are way better than others. The other classes make up for it with utility, which can be useful in or out of combat in various ways. [/QUOTE]
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