Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
The Role and Purpose of Evil Gods
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 8399095" data-attributes="member: 2629"><p>D&D is an RPG - a role playing game. Characters, and NPCs, including Gods and Archfiends, play a role in a story. Figure out the story and most of this takes care of itself.</p><p></p><p>How and why did a being end up as a God? How and why did they end up being evil? How and why do people worship the sinister thing with which they are associated? </p><p></p><p>Archfiends have different stories, goals and motivations. How did they end up in their position of power? How do they hold it? What sets a God of Tyranny apart from an Archfiend - and what sets the Archfiends apart from each other?</p><p></p><p>Figuring out questions like these gives you a deeper campaign setting.</p><p></p><p>Generally speaking: In my homebrew, the Gods do not plan and strategize in terms of Good and Evil. They are individual beings with their own goals and desires - and having people worship them grants them the power to pursue those goals. The faith of free willed beings is a source of vast power for Divine beings. </p><p></p><p>As a means to an end, the Gods need ways to encourage people to give them power through faith, and the concepts of Good and Evil are an easy way to sell the stories that generate faith. It is a simplification that is accessible to the masses. </p><p></p><p>Some of these Divine beings honestly seek the betterment of all, but they have to make sure they are worshipped in order to have the power to make those good things happen - lest only Dark Powers have the power to shape the realms. As PCs advance, they discover more and more that the Gods are less mysterious than they thought - and they start to see them more like politicians than magic. </p><p></p><p>In comparison, Archdevils and other non-divine powers get power through deals with mortals. It isn't faith they seek, it is the power drawn from your soul, especially if you're one of the special folk out there that can change the world with your abilities. The Archfiends interact with people quite differently. They don't need you to like them or support them - they need you to concede to them and submit to them. They want to treat you like a battery, but you have to give them the option to do so. Your soul is a commodity to them, and your free will is just a problem they have to solve to get that commodity. Of course, your soul isn't the only thing you have to offer Archdevils, fiends, etc...</p><p></p><p>In D&D skill terms, the Gods tend to use persuasion (though not exclusively) while Archfiends use intimidation and deception more often (although persuasion is also a tool they can use).</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8399095, member: 2629"] D&D is an RPG - a role playing game. Characters, and NPCs, including Gods and Archfiends, play a role in a story. Figure out the story and most of this takes care of itself. How and why did a being end up as a God? How and why did they end up being evil? How and why do people worship the sinister thing with which they are associated? Archfiends have different stories, goals and motivations. How did they end up in their position of power? How do they hold it? What sets a God of Tyranny apart from an Archfiend - and what sets the Archfiends apart from each other? Figuring out questions like these gives you a deeper campaign setting. Generally speaking: In my homebrew, the Gods do not plan and strategize in terms of Good and Evil. They are individual beings with their own goals and desires - and having people worship them grants them the power to pursue those goals. The faith of free willed beings is a source of vast power for Divine beings. As a means to an end, the Gods need ways to encourage people to give them power through faith, and the concepts of Good and Evil are an easy way to sell the stories that generate faith. It is a simplification that is accessible to the masses. Some of these Divine beings honestly seek the betterment of all, but they have to make sure they are worshipped in order to have the power to make those good things happen - lest only Dark Powers have the power to shape the realms. As PCs advance, they discover more and more that the Gods are less mysterious than they thought - and they start to see them more like politicians than magic. In comparison, Archdevils and other non-divine powers get power through deals with mortals. It isn't faith they seek, it is the power drawn from your soul, especially if you're one of the special folk out there that can change the world with your abilities. The Archfiends interact with people quite differently. They don't need you to like them or support them - they need you to concede to them and submit to them. They want to treat you like a battery, but you have to give them the option to do so. Your soul is a commodity to them, and your free will is just a problem they have to solve to get that commodity. Of course, your soul isn't the only thing you have to offer Archdevils, fiends, etc... In D&D skill terms, the Gods tend to use persuasion (though not exclusively) while Archfiends use intimidation and deception more often (although persuasion is also a tool they can use). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Role and Purpose of Evil Gods
Top