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General Tabletop Discussion
*Dungeons & Dragons
The Role and Purpose of Evil Gods
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<blockquote data-quote="MechaTarrasque" data-source="post: 8399622" data-attributes="member: 6801226"><p>I tend to make it so that gods aren't particularly interested in souls (that is more of an alignment things for devils, demon lords, archangels, etc.), but are interested in humanoids/fey/dragons/monstrosities (and possibly elementals) behaving in certain ways. They tend to work with outsiders who have complementary goals. So Asmodeus (God of Tyranny) wants for more people to buy into tyranny (or at least tolerate it). Tyrannies are great for LE (you like hurting things, but you want to be respectable), so he offers some devils power (making them pit fiends) in exchange for doing work for him promoting tyrannies, and a lot of devils are eager to make this deal. NE and CE can also help the cause of tyranny (CE is a great excuse to impose tyranny), so Asy might make a deal with yugoloths and demons (although he usually does this under the table to keep the devils, his main source of minions, happy).</p><p></p><p>I generally keep the gods in the transition zone outer planes (Ysgard, Pandemonium, Carceni, Beast Lands, etc.) leaving the "pure" alignment planes to the demon lords, devils, archangels, prime modrons, and greater empyreans.</p><p></p><p>I have noticed that this makes some gods better fits for paladins than clerics, but I am fine with that.</p><p></p><p>My 4e/Pathfinder derived pantheon is:</p><p></p><p>Raven Queen: goddess of fatalism (cycles of nature, karma, prophesy, anything that says the world is to big for people to affect)</p><p>Saint Cuthbert: god of proceduralism (doing this by the book or else)</p><p>Bane: god of harsh discipline</p><p>Gruumsh: god of toughness (and machismo--so he is more fun, albeit occasionally annoying, god than in most D&D)</p><p>Sekolah: god of hunting</p><p>Asmodeus: god of tyranny</p><p>Tiamat: goddess of greed and vanity (also claims vengeance, but this is disputed)</p><p>Deep Duerra: goddess of hegemony</p><p>Vecna: god of secrets (powered by both those who do terrible things to keep a secret and those who do terrible things to unearth a secret)</p><p>Zehir: god of assassins and "professional" murders</p><p>Lolth (& associates): goddess of strife (more Cold War than open war).</p><p>Lagozed: god of violently defending your territory</p><p>Kord: god of athletic improvement</p><p>Correllon (& associates): god of art</p><p>Cayden Cailen: god of folk heroes (formerly god of drinking, but he is aspiring to be better)</p><p>Desna: goddess of travel and personal transformation</p><p>Sarenae: goddess of rehabilitation and redemption</p><p>Garl Glittergold: god of subtle goodness</p><p>Yondalla: goddess of agriculture</p><p>Erastil: god of families and tight-nit communities (not quite as rural focused as his PF counterpart)</p><p>Bahamut: god of nobility</p><p>Moradin (& associates): god of quality manufacturing and construction</p><p>Iomedea: goddess of communal discipline (popular with orders of monks, orders of paladins, and orders of knights).</p><p></p><p>They have organized religions (although some cases, how organized they are is debatable) to do the day to day work to push their portfolios, and most people will call on them for blessings when engaging in action related to the portfolios. A wood carver might call on Moradin to make her work good quality and Correllon to make it beautiful (and in private on Tiamat to make a lot of money off of it).</p><p></p><p></p><h3></h3></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 8399622, member: 6801226"] I tend to make it so that gods aren't particularly interested in souls (that is more of an alignment things for devils, demon lords, archangels, etc.), but are interested in humanoids/fey/dragons/monstrosities (and possibly elementals) behaving in certain ways. They tend to work with outsiders who have complementary goals. So Asmodeus (God of Tyranny) wants for more people to buy into tyranny (or at least tolerate it). Tyrannies are great for LE (you like hurting things, but you want to be respectable), so he offers some devils power (making them pit fiends) in exchange for doing work for him promoting tyrannies, and a lot of devils are eager to make this deal. NE and CE can also help the cause of tyranny (CE is a great excuse to impose tyranny), so Asy might make a deal with yugoloths and demons (although he usually does this under the table to keep the devils, his main source of minions, happy). I generally keep the gods in the transition zone outer planes (Ysgard, Pandemonium, Carceni, Beast Lands, etc.) leaving the "pure" alignment planes to the demon lords, devils, archangels, prime modrons, and greater empyreans. I have noticed that this makes some gods better fits for paladins than clerics, but I am fine with that. My 4e/Pathfinder derived pantheon is: Raven Queen: goddess of fatalism (cycles of nature, karma, prophesy, anything that says the world is to big for people to affect) Saint Cuthbert: god of proceduralism (doing this by the book or else) Bane: god of harsh discipline Gruumsh: god of toughness (and machismo--so he is more fun, albeit occasionally annoying, god than in most D&D) Sekolah: god of hunting Asmodeus: god of tyranny Tiamat: goddess of greed and vanity (also claims vengeance, but this is disputed) Deep Duerra: goddess of hegemony Vecna: god of secrets (powered by both those who do terrible things to keep a secret and those who do terrible things to unearth a secret) Zehir: god of assassins and "professional" murders Lolth (& associates): goddess of strife (more Cold War than open war). Lagozed: god of violently defending your territory Kord: god of athletic improvement Correllon (& associates): god of art Cayden Cailen: god of folk heroes (formerly god of drinking, but he is aspiring to be better) Desna: goddess of travel and personal transformation Sarenae: goddess of rehabilitation and redemption Garl Glittergold: god of subtle goodness Yondalla: goddess of agriculture Erastil: god of families and tight-nit communities (not quite as rural focused as his PF counterpart) Bahamut: god of nobility Moradin (& associates): god of quality manufacturing and construction Iomedea: goddess of communal discipline (popular with orders of monks, orders of paladins, and orders of knights). They have organized religions (although some cases, how organized they are is debatable) to do the day to day work to push their portfolios, and most people will call on them for blessings when engaging in action related to the portfolios. A wood carver might call on Moradin to make her work good quality and Correllon to make it beautiful (and in private on Tiamat to make a lot of money off of it). [HEADING=2][/HEADING] [/QUOTE]
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