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General Tabletop Discussion
*Dungeons & Dragons
The Role and Purpose of Evil Gods
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<blockquote data-quote="Helldritch" data-source="post: 8401467" data-attributes="member: 6855114"><p>Warlocks are not clerics. Definitely not.</p><p>They signed a contract, a pact or pledge to do whatever their patron needs in order to achieve power.</p><p></p><p>Whenever a warlock is created I make a contract with the player. A real contract.</p><p>We stipulate the duration(life, 10 years or whatever else might seems logical for the patron, limitations (and usually there are some such as not acting against the patron), the warlock's obligations toward his/her patron and different penalties if push comes to shove. The current warlock has signed a life long contract of servitude to the Raven Queen in my campaign world but she does not have deity powers over there. She wants a specific church (the one of the god of death) to be brought down. So our warlock does his best to slay any clerics of the god of death, preach about the Raven Queen (celestial pact by the way) and hope that someone will eventually become a cleric of the Raven Queen. Should he succeed, he will keep all his power as a warlock as long as he can live. Being raised will restore powers (as stated in the contract).</p><p></p><p>But woe to a warlock that goes against his patron's wishes. All his/her powers are stripped down and in the case of a life long contract (or soul selling in Infernal or Abyssal contract) then the warlock forfeits his life and his soul. I will start sending stronger and stronger fiends to collect. My players know this fact and have actually experienced it twice.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8401467, member: 6855114"] Warlocks are not clerics. Definitely not. They signed a contract, a pact or pledge to do whatever their patron needs in order to achieve power. Whenever a warlock is created I make a contract with the player. A real contract. We stipulate the duration(life, 10 years or whatever else might seems logical for the patron, limitations (and usually there are some such as not acting against the patron), the warlock's obligations toward his/her patron and different penalties if push comes to shove. The current warlock has signed a life long contract of servitude to the Raven Queen in my campaign world but she does not have deity powers over there. She wants a specific church (the one of the god of death) to be brought down. So our warlock does his best to slay any clerics of the god of death, preach about the Raven Queen (celestial pact by the way) and hope that someone will eventually become a cleric of the Raven Queen. Should he succeed, he will keep all his power as a warlock as long as he can live. Being raised will restore powers (as stated in the contract). But woe to a warlock that goes against his patron's wishes. All his/her powers are stripped down and in the case of a life long contract (or soul selling in Infernal or Abyssal contract) then the warlock forfeits his life and his soul. I will start sending stronger and stronger fiends to collect. My players know this fact and have actually experienced it twice. [/QUOTE]
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