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The Role and Purpose of Evil Gods
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<blockquote data-quote="DrunkonDuty" data-source="post: 8403464" data-attributes="member: 54364"><p><snip></p><p></p><p></p><p></p><p></p><p>I guess it depends on how prevalent actual gods et.al. are going to be in the setting. Will the PCs actually meet some? If yes, then you probably need to consider whether they're naughty or nice on a personal level. But you only need to consider which god is more powerful if you're going to have god v. god stuff as an active part of your game.</p><p></p><p>If the PCs are never going to meet a god then I think it only really matters what the different churches in the campaign think are the differences between gods and demons. And they can all think very different, indeed outright contradictory, things compared to each other. Having such a plethora of mismatched and conflicting beliefs is of course reflective of the real world. And more importantly gives plenty of scope for conflict. So in this paradigm "evil gods" basically means "enemy churches." </p><p></p><p>Plenty of people upthread have mentioned various reasons why a polytheistic church might have "evil gods" and any or all of them can be used by different churches in their explanations for what's what.</p><p></p><p>For what's worth, in my games the difference between "god" or "demon" or "elder god" is just PR.</p><p></p><p><rant mode engaged> Man am I sick of the conceit that all things Mythos related are by definition so much "moooaaarr awesome" than everything else. So much more awesome they have to be locked away in another reality that's so mind bending awesome that even the gods don't dare go there because they couldn't cope with all the awesome. When did this idea become the defacto paradigm of game settings? Who's to say Babylonian Marduk, no stranger to fighting primordial chaos, wouldn't chew Cthulhu up like Friday night's deep fried calamari?</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 8403464, member: 54364"] <snip> I guess it depends on how prevalent actual gods et.al. are going to be in the setting. Will the PCs actually meet some? If yes, then you probably need to consider whether they're naughty or nice on a personal level. But you only need to consider which god is more powerful if you're going to have god v. god stuff as an active part of your game. If the PCs are never going to meet a god then I think it only really matters what the different churches in the campaign think are the differences between gods and demons. And they can all think very different, indeed outright contradictory, things compared to each other. Having such a plethora of mismatched and conflicting beliefs is of course reflective of the real world. And more importantly gives plenty of scope for conflict. So in this paradigm "evil gods" basically means "enemy churches." Plenty of people upthread have mentioned various reasons why a polytheistic church might have "evil gods" and any or all of them can be used by different churches in their explanations for what's what. For what's worth, in my games the difference between "god" or "demon" or "elder god" is just PR. <rant mode engaged> Man am I sick of the conceit that all things Mythos related are by definition so much "moooaaarr awesome" than everything else. So much more awesome they have to be locked away in another reality that's so mind bending awesome that even the gods don't dare go there because they couldn't cope with all the awesome. When did this idea become the defacto paradigm of game settings? Who's to say Babylonian Marduk, no stranger to fighting primordial chaos, wouldn't chew Cthulhu up like Friday night's deep fried calamari? [/QUOTE]
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