Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Role and Purpose of Evil Gods
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8403962" data-attributes="member: 6790260"><p>These are, of course, very personal-taste questions. However, for my part, the difference is in the nature of the reduction. Killing a succubus, even the Queen of the Succubi, instrumentally reduces the amount of lust and sexual wrongdoing. Whatever plans she might have had are now gone, her active efforts to keep the world lusty are now absent, her servants will at the very least be distracted by the hierarchy disruption and more likely fall into infighting and competition. But her death doesn't cosmologically lessen the <em>essence</em> of lustiness, because, not being a deity, she doesn't have any direct connection to it.</p><p></p><p>Now, in fairness, killing Tiamat (or Bane, Bahamut, Erathis, or whomever else) absolutely does imply most or all of those instrumental effects. But, because they're deities, killing <em>also</em> them has an intrinsic effect on the things they, in some sense, "are." It's not just that beings that <em>create</em> lust or hope or whatever are no longer creating it, it's that, by killing them, "lust itself" or "hope itself" is actually diminished. Ordinary people, even those who don't have any association with these beings, will exhibit less lust or less hope or whatever. It's basically impossible to kill these underlying concepts <em>entirely</em>, of course. Still, killing these beings, that in some sense "are" those concepts(/parts thereof) endowed with sapience.</p><p></p><p>In somewhat crude terms, in killing the Queen of the Succubi or the Lord of All Angels or the Ur-Slaad, you kill a <em>champion</em> of the concept they represent; in killing Aphrodite Pandemos or Bahamut or Tiamat, you kill part(s) of the metaphysical concept(s) they "are." I hope that better communicates what I mean--the difference between "there are fewer reasons/temptations to do X" and "X itself now has less influence on the world, even where it already existed in full swing." Angel-lord or Succubus-queen killing is only instrumental; deity-killing is instrumental and intrinsic both.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8403962, member: 6790260"] These are, of course, very personal-taste questions. However, for my part, the difference is in the nature of the reduction. Killing a succubus, even the Queen of the Succubi, instrumentally reduces the amount of lust and sexual wrongdoing. Whatever plans she might have had are now gone, her active efforts to keep the world lusty are now absent, her servants will at the very least be distracted by the hierarchy disruption and more likely fall into infighting and competition. But her death doesn't cosmologically lessen the [I]essence[/I] of lustiness, because, not being a deity, she doesn't have any direct connection to it. Now, in fairness, killing Tiamat (or Bane, Bahamut, Erathis, or whomever else) absolutely does imply most or all of those instrumental effects. But, because they're deities, killing [I]also[/I] them has an intrinsic effect on the things they, in some sense, "are." It's not just that beings that [I]create[/I] lust or hope or whatever are no longer creating it, it's that, by killing them, "lust itself" or "hope itself" is actually diminished. Ordinary people, even those who don't have any association with these beings, will exhibit less lust or less hope or whatever. It's basically impossible to kill these underlying concepts [I]entirely[/I], of course. Still, killing these beings, that in some sense "are" those concepts(/parts thereof) endowed with sapience. In somewhat crude terms, in killing the Queen of the Succubi or the Lord of All Angels or the Ur-Slaad, you kill a [I]champion[/I] of the concept they represent; in killing Aphrodite Pandemos or Bahamut or Tiamat, you kill part(s) of the metaphysical concept(s) they "are." I hope that better communicates what I mean--the difference between "there are fewer reasons/temptations to do X" and "X itself now has less influence on the world, even where it already existed in full swing." Angel-lord or Succubus-queen killing is only instrumental; deity-killing is instrumental and intrinsic both. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Role and Purpose of Evil Gods
Top