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The Role and Purpose of Evil Gods
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<blockquote data-quote="Chaosmancer" data-source="post: 8405194" data-attributes="member: 6801228"><p>I don't think it makes him weaker <strong>overall</strong>. I think it could make him weaker in the particular prime plane... but in every plane we have Bane, Asmodeus is also a god. So he is equal in power to Bane in Faerun and Exandria, then has hundreds of thousands of additional strongholds of various strengths. </p><p></p><p>This would mean that taken all together, Asmodeus is stronger, far stronger.</p><p></p><p></p><p></p><p>I agree with you. We could do many things. However, what I have been attempting to do is to demonstrate that the two biggest supporting reasons for evil gods that have been given :1) They are the only source for evil clerics and 2) They are far more powerful than Demon Lords and Archdevils. Are incorrect. </p><p></p><p>By demonstrating this, I'm hoping to show that yes, there is no particular reason not to change things, because the practical differences are minuscule.</p><p></p><p></p><p></p><p>I wasn't going to argue on a mulitversal level to begin with, but then Maxperson began insisting on it, and no one has really stepped in to say that isn't how it is supposed to work until you have. </p><p></p><p>The designers have indicated their intent multiple times to have the multiverse be real, from Dream of the Blue Veil to the new Echo of Dragonsight, so, at least from the designers standpoint, it is a legitimate position. And since homebrew could adjust the power anyways, and the question is more looking towards what the consequences of that would be, looking at the wider multiverse makes sense.</p><p></p><p></p><p></p><p>For me I have no practical difference. But if the only part I cared about in this discussion was what my own personal homebrew is, then I'd have been done with this conversation a week ago. The point of the OP, and the direction of the discussion is to find practical differences in the larger canon game. </p><p></p><p>Does it matter in the face of wanting to homebrew? No, it doesn't. But I still find it a worthwhile discussion.</p><p></p><p></p><p></p><p></p><p>Sure, but that is clearly not the intent of the designers. Their intent is the thing we are looking for. I don't need justification to make the changes I have already made.</p><p></p><p></p><p></p><p></p><p>I agree.</p><p></p><p></p><p></p><p>Well, there are some interesting things here though, aren't there? Why would killing off Zargon's followers matter? He is a GOO, not a God, so his follower's shouldn't be a factor at all. If they are, then any being with worshipers is empowered by those worshipers. </p><p></p><p>I admit I had forgotten about the God-Disrupting field, but that just raises questions of how that would work.</p><p></p><p></p><p></p><p>This is missing the question in favor of looking at the counter-evidence. </p><p></p><p>The question is "what is the role of evil gods, when Archfiends and Demon Lords fill the same niche" </p><p></p><p>One of the answers given is that "gods are far more powerful than those lesser beings, so to have the biggest threats and to threaten the good and neutral gods, you need evil gods." </p><p></p><p>However, if it can be shown that Demon Lords and Archdevils CAN be as powerful as gods, then that answer is null. Gods aren't more powerful, so the Demon Lords and Archdevils can threaten the gods of good and act as the most powerful antagonists. Meaning that role is not exclusive to evil gods.</p><p></p><p></p><p></p><p></p><p>This is actually one of the major changes I did make. I like the idea that gods thrive on worship, but I can't square the circle of worshipping a being like Bane or Nerull who are evil for the sake of evil. So, I took a page from a poster in GiTP and made sure that all my gods had a legitimate reason to be worshipped. Beyond, I worship them because they are dangerous, because if that is the logic then everyone should worship Demon Lords, because they are also incredibly dangerous. </p><p></p><p>For Bane, I made him "The Iron Lord". He is about military and strict heirarchy, and he isn't "evil" in my setting as much as he is uncaring. He's looking at the big picture of making sure Humanity survives, no matter what. </p><p></p><p>For a being like Nerull... I just made him a Demon Lord. That makes so much more sense, since his goal is the destruction of everything, which is the basic goal of demons everywhere. </p><p></p><p>If I had a tertiary objective to showing that gods aren't necessarily more powerful than other beings, it would be to begin classifying these beings more by their goals and methods than by calling them all gods. Why have a Goddess of the Seas when you can have a primal spirit? Why have a God of Disease when you can have a Demon Lord? If being a god doesn't seem to make any practical difference, then we can expand the types of beings and make things more coherent. Or make everything a god, that method works too. I just find it more boring.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8405194, member: 6801228"] I don't think it makes him weaker [B]overall[/B]. I think it could make him weaker in the particular prime plane... but in every plane we have Bane, Asmodeus is also a god. So he is equal in power to Bane in Faerun and Exandria, then has hundreds of thousands of additional strongholds of various strengths. This would mean that taken all together, Asmodeus is stronger, far stronger. I agree with you. We could do many things. However, what I have been attempting to do is to demonstrate that the two biggest supporting reasons for evil gods that have been given :1) They are the only source for evil clerics and 2) They are far more powerful than Demon Lords and Archdevils. Are incorrect. By demonstrating this, I'm hoping to show that yes, there is no particular reason not to change things, because the practical differences are minuscule. I wasn't going to argue on a mulitversal level to begin with, but then Maxperson began insisting on it, and no one has really stepped in to say that isn't how it is supposed to work until you have. The designers have indicated their intent multiple times to have the multiverse be real, from Dream of the Blue Veil to the new Echo of Dragonsight, so, at least from the designers standpoint, it is a legitimate position. And since homebrew could adjust the power anyways, and the question is more looking towards what the consequences of that would be, looking at the wider multiverse makes sense. For me I have no practical difference. But if the only part I cared about in this discussion was what my own personal homebrew is, then I'd have been done with this conversation a week ago. The point of the OP, and the direction of the discussion is to find practical differences in the larger canon game. Does it matter in the face of wanting to homebrew? No, it doesn't. But I still find it a worthwhile discussion. Sure, but that is clearly not the intent of the designers. Their intent is the thing we are looking for. I don't need justification to make the changes I have already made. I agree. Well, there are some interesting things here though, aren't there? Why would killing off Zargon's followers matter? He is a GOO, not a God, so his follower's shouldn't be a factor at all. If they are, then any being with worshipers is empowered by those worshipers. I admit I had forgotten about the God-Disrupting field, but that just raises questions of how that would work. This is missing the question in favor of looking at the counter-evidence. The question is "what is the role of evil gods, when Archfiends and Demon Lords fill the same niche" One of the answers given is that "gods are far more powerful than those lesser beings, so to have the biggest threats and to threaten the good and neutral gods, you need evil gods." However, if it can be shown that Demon Lords and Archdevils CAN be as powerful as gods, then that answer is null. Gods aren't more powerful, so the Demon Lords and Archdevils can threaten the gods of good and act as the most powerful antagonists. Meaning that role is not exclusive to evil gods. This is actually one of the major changes I did make. I like the idea that gods thrive on worship, but I can't square the circle of worshipping a being like Bane or Nerull who are evil for the sake of evil. So, I took a page from a poster in GiTP and made sure that all my gods had a legitimate reason to be worshipped. Beyond, I worship them because they are dangerous, because if that is the logic then everyone should worship Demon Lords, because they are also incredibly dangerous. For Bane, I made him "The Iron Lord". He is about military and strict heirarchy, and he isn't "evil" in my setting as much as he is uncaring. He's looking at the big picture of making sure Humanity survives, no matter what. For a being like Nerull... I just made him a Demon Lord. That makes so much more sense, since his goal is the destruction of everything, which is the basic goal of demons everywhere. If I had a tertiary objective to showing that gods aren't necessarily more powerful than other beings, it would be to begin classifying these beings more by their goals and methods than by calling them all gods. Why have a Goddess of the Seas when you can have a primal spirit? Why have a God of Disease when you can have a Demon Lord? If being a god doesn't seem to make any practical difference, then we can expand the types of beings and make things more coherent. Or make everything a god, that method works too. I just find it more boring. [/QUOTE]
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