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The Role and Purpose of Evil Gods
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<blockquote data-quote="Chaosmancer" data-source="post: 8406560" data-attributes="member: 6801228"><p>I disagree, optional rules are not homebrewing. And I think the inconsistencies in this (such as witchlight having a cleric of orcus with spellcasting in 5e) just shows that this is not a hard and fast line.</p><p></p><p></p><p></p><p>"Every setting is homebrew" is a rather extreme take that I disagree with. Every setting can be different, but that doesn't mean we can't discuss things within those settings. Also, since I was speaking of Kelemvor, a god in the Realms, then the fact that Orcus started as a mortal in the realms means.. I was completely correct. Both of them started mortal, and become different types of beings. And comparing those types of beings is exactly what I was doing.</p><p></p><p></p><p></p><p></p><p>The purpose of the gods of good is to give incredibly powerful beings that are on the side of the players and the civilization. Whether or not Orcus is a god, he is anathema to life. And while a bard is pretty powerful, no single bard is going to be able to stand toe to toe with Orcus and prevent the destruction of the world. </p><p></p><p>There are fascinating worlds to homebrew in which the gods are dead and the Artificer Lords and their "god-machines" protect the world instead, but I don't think getting rid of the divine entirely is a neccessary result of all of this. Religion is always going to happen, it is too ingrained in the human mind.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8406560, member: 6801228"] I disagree, optional rules are not homebrewing. And I think the inconsistencies in this (such as witchlight having a cleric of orcus with spellcasting in 5e) just shows that this is not a hard and fast line. "Every setting is homebrew" is a rather extreme take that I disagree with. Every setting can be different, but that doesn't mean we can't discuss things within those settings. Also, since I was speaking of Kelemvor, a god in the Realms, then the fact that Orcus started as a mortal in the realms means.. I was completely correct. Both of them started mortal, and become different types of beings. And comparing those types of beings is exactly what I was doing. The purpose of the gods of good is to give incredibly powerful beings that are on the side of the players and the civilization. Whether or not Orcus is a god, he is anathema to life. And while a bard is pretty powerful, no single bard is going to be able to stand toe to toe with Orcus and prevent the destruction of the world. There are fascinating worlds to homebrew in which the gods are dead and the Artificer Lords and their "god-machines" protect the world instead, but I don't think getting rid of the divine entirely is a neccessary result of all of this. Religion is always going to happen, it is too ingrained in the human mind. [/QUOTE]
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