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The Role and Purpose of Evil Gods
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<blockquote data-quote="Faolyn" data-source="post: 8406653" data-attributes="member: 6915329"><p>Yes, <em>but. </em>And that <em>but </em>is that these entities not only actually and provably exist in D&Dland, but have defined powers and abilities. And again, we <em>don't </em>have stats for gods of any alignment in 5e (the actual god, not just an avatar), but we <em>do </em>have stats for arch-things. So what's the difference between a god and an arch-thing? I don't know.</p><p></p><p>To move away from Bane and Asmodeus for a moment, gnolls probably consider (inasmuch as they can consider anything) Yeenoghu to be a god--but he's not. He's a demon lord. So back to the main question: what <em>is </em>a god? If it's just a title given to something that's worshiped (or venerated, sacrificed to, whatever), then Yeenoghu--and Asmodeus, and Orcus, and anything else that has followers are gods. If there's something <em>else</em> that differentiates them? Then again, I don't know.</p><p></p><p></p><p>Yes, there are benefits to having mortal worshipers. But unlike gods, fiends don't have to rely on them. If their supply of mortal worshipers was completely cut off, they'd be inconvenienced, but they wouldn't <em>die.</em></p><p></p><p>And quite frankly, fiends are <em>never </em>going to get as many worshipers as any of the regular gods get.</p><p></p><p></p><p>They wouldn't ignore it entirely, but I doubt it would be a main target. Unless a handy portal appeared.</p><p></p><p></p><p>No, of course not. But there's a huge difference between "I don't like these redundancies" and "these redundancies <em>should not </em>exist at all." And you've been leaning towards the latter.</p><p></p><p>And I say, why not? Sure, they can be annoying, because the average setting doesn't really have room for or need that many types of low Hit Die humanoids, especially if each of them has a culture of their own. But they can also be useful, <em>especially </em>if each of those low Hit Die humanoids has a culture of their own. Same for gods and arch-things. Hell has interesting conflicts--not all of which are actually combative--because of the rivalries of Bane and Asmodeus.</p><p></p><p>Any of these issues could spill out to the Prime and make for interesting drama. Imagine if you had an elf cleric get looked down upon by fey because he follows Corellon and not the Seelie Court.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8406653, member: 6915329"] Yes, [I]but. [/I]And that [I]but [/I]is that these entities not only actually and provably exist in D&Dland, but have defined powers and abilities. And again, we [I]don't [/I]have stats for gods of any alignment in 5e (the actual god, not just an avatar), but we [I]do [/I]have stats for arch-things. So what's the difference between a god and an arch-thing? I don't know. To move away from Bane and Asmodeus for a moment, gnolls probably consider (inasmuch as they can consider anything) Yeenoghu to be a god--but he's not. He's a demon lord. So back to the main question: what [I]is [/I]a god? If it's just a title given to something that's worshiped (or venerated, sacrificed to, whatever), then Yeenoghu--and Asmodeus, and Orcus, and anything else that has followers are gods. If there's something [I]else[/I] that differentiates them? Then again, I don't know. Yes, there are benefits to having mortal worshipers. But unlike gods, fiends don't have to rely on them. If their supply of mortal worshipers was completely cut off, they'd be inconvenienced, but they wouldn't [I]die.[/I] And quite frankly, fiends are [I]never [/I]going to get as many worshipers as any of the regular gods get. They wouldn't ignore it entirely, but I doubt it would be a main target. Unless a handy portal appeared. No, of course not. But there's a huge difference between "I don't like these redundancies" and "these redundancies [I]should not [/I]exist at all." And you've been leaning towards the latter. And I say, why not? Sure, they can be annoying, because the average setting doesn't really have room for or need that many types of low Hit Die humanoids, especially if each of them has a culture of their own. But they can also be useful, [I]especially [/I]if each of those low Hit Die humanoids has a culture of their own. Same for gods and arch-things. Hell has interesting conflicts--not all of which are actually combative--because of the rivalries of Bane and Asmodeus. Any of these issues could spill out to the Prime and make for interesting drama. Imagine if you had an elf cleric get looked down upon by fey because he follows Corellon and not the Seelie Court. [/QUOTE]
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