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General Tabletop Discussion
*Dungeons & Dragons
The Role and Purpose of Evil Gods
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<blockquote data-quote="pemerton" data-source="post: 8406722" data-attributes="member: 42582"><p>If the goal of play is for the players, via their PCs, to engage and perhaps transform the cosmology, then I think coherence matters. 4e does a good job in this respect (in my view, at least).</p><p></p><p>But if the purpose of the cosmology is to be a source of colour for antagonism, as - eg - in REH's Conan, then I don't think coherence matters much at all. I've twice run games (one AD&D, one Burning Wheel) in which the Keep of B2 is found in GH - in the 1980s in the Shield Lands, in the 2010s west of the Abor-Alz. Both times I had the evil priest in the keep be a Chemosh worshipper. Neither time did I worry what Chemosh's nature is in relation to Orcus, Nerrul etc. It's just a label I like for an undead-creating, demon-worshipping evil cult leader.</p><p></p><p>Also, if fiends are supposed to be in opposition to the gods, then there are beings who historically have been labelled <em>gods</em> but shouldn't be - in DDG the obvious ones are Sekolah (should be a devil based on alignment but a demon based on actual nature), Druaga (should be a devil), Vaprak (should be a demon), Laogzed (should be a demon), and Lu Yueh (should be a demon). Perhaps also some of the Nehwon deities like Hate, the Rat God and the Spider God (all candidate demons). Some entities presented as "monsters" should also be demons (eg Ma Yuan, Apep).</p><p></p><p>Trying to retrospectively rationalise all this seems to me both pointless and hopeless. You either clean it all up, 4e style, or pick and choose, or just go full REH.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8406722, member: 42582"] If the goal of play is for the players, via their PCs, to engage and perhaps transform the cosmology, then I think coherence matters. 4e does a good job in this respect (in my view, at least). But if the purpose of the cosmology is to be a source of colour for antagonism, as - eg - in REH's Conan, then I don't think coherence matters much at all. I've twice run games (one AD&D, one Burning Wheel) in which the Keep of B2 is found in GH - in the 1980s in the Shield Lands, in the 2010s west of the Abor-Alz. Both times I had the evil priest in the keep be a Chemosh worshipper. Neither time did I worry what Chemosh's nature is in relation to Orcus, Nerrul etc. It's just a label I like for an undead-creating, demon-worshipping evil cult leader. Also, if fiends are supposed to be in opposition to the gods, then there are beings who historically have been labelled [i]gods[/i] but shouldn't be - in DDG the obvious ones are Sekolah (should be a devil based on alignment but a demon based on actual nature), Druaga (should be a devil), Vaprak (should be a demon), Laogzed (should be a demon), and Lu Yueh (should be a demon). Perhaps also some of the Nehwon deities like Hate, the Rat God and the Spider God (all candidate demons). Some entities presented as "monsters" should also be demons (eg Ma Yuan, Apep). Trying to retrospectively rationalise all this seems to me both pointless and hopeless. You either clean it all up, 4e style, or pick and choose, or just go full REH. [/QUOTE]
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