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*Dungeons & Dragons
The Role and Purpose of Evil Gods
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<blockquote data-quote="Helldritch" data-source="post: 8406753" data-attributes="member: 6855114"><p>Unless they go your way... </p><p></p><p>The fun part is that I do own all of these and some more. But I always restrain myself to core books as much as possible. Why? Because the person in front of me might not have them. Yes I do cite other books that are not core. Usually to counter point a point made with another book that said "X" just to show that an official book can also say "Y" on the same subject.</p><p></p><p>GGygax, and the next is by no mean meant as an insult, was not a very consistent publisher or world builder. He was adding lots of stuff for the "cool" factor even if it contradicted the core. 1ed was and still is a mess when it comes to unity and consistency. One book says one thing, another says the contrary and a third will do something that is in between.</p><p></p><p>Later RPGs were much more consistent in their rules and in their editions. The Role Master line comes to mind. Or even GURPS. But D&D? We better stick to core rules as even within the same edition, books tends to contradict themselves.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8406753, member: 6855114"] Unless they go your way... The fun part is that I do own all of these and some more. But I always restrain myself to core books as much as possible. Why? Because the person in front of me might not have them. Yes I do cite other books that are not core. Usually to counter point a point made with another book that said "X" just to show that an official book can also say "Y" on the same subject. GGygax, and the next is by no mean meant as an insult, was not a very consistent publisher or world builder. He was adding lots of stuff for the "cool" factor even if it contradicted the core. 1ed was and still is a mess when it comes to unity and consistency. One book says one thing, another says the contrary and a third will do something that is in between. Later RPGs were much more consistent in their rules and in their editions. The Role Master line comes to mind. Or even GURPS. But D&D? We better stick to core rules as even within the same edition, books tends to contradict themselves. [/QUOTE]
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