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General Tabletop Discussion
*Dungeons & Dragons
The Role and Purpose of Evil Gods
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<blockquote data-quote="Chaosmancer" data-source="post: 8407347" data-attributes="member: 6801228"><p>See, Yeenoghu is a perfect example of what I'm talking about though. </p><p></p><p>He created the gnoll race.</p><p>He answers the prayers of the gnolls.</p><p>He gifts his followers power.</p><p>He sends them signs and omens of the future and of his will.</p><p>He can have non-gnoll worshippers who also get sparks of his power. </p><p></p><p>There is nothing that a god does that Yeengohu doesn't do. Even living in the Abyss isn't a strike against him, because multiple beings labeled as gods make their home in the Abyss. </p><p></p><p>I think that instead of saying "we don't know the difference", after looking at the increasing lack of differences it may be more accurate to say "there is no difference". Yes, they have been given different titles, but a title alone does not make a difference. Just as a King is no different from a Shah.</p><p></p><p></p><p></p><p></p><p>Maybe, maybe not. But there are many gods who wouldn't die either. Not all settings have the gods die if they are not worshipped.</p><p></p><p></p><p></p><p>But it isn't the main target now either. The main target is Baator, hence the Blood War. Which means that at best, there is no appreciable change in the status quo.</p><p></p><p></p><p></p><p>See, you are reading into my posts an intent that I have not expressed. Yes, I personally have been removing some of these redundancies, altering the game to fit myself. But I have not been advocating for removing them from the game at large. I have never once said that we should get rid of all evil gods. </p><p></p><p>All I have done is try to prove that the Evil Gods and the Archfiends taken together is redundant. And therefore, if someone wanted to get rid of the evil gods for their homebrew, they aren't losing anything. Which was the initial question asked "what are we losing" the answer is very much nothing of substantial value. </p><p></p><p>If you want to argue that they should be left in the game because redundancies are perfectly fine... go ahead? It literally has nothing to do with my argument. My argument is purely about showing that they are redundant.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8407347, member: 6801228"] See, Yeenoghu is a perfect example of what I'm talking about though. He created the gnoll race. He answers the prayers of the gnolls. He gifts his followers power. He sends them signs and omens of the future and of his will. He can have non-gnoll worshippers who also get sparks of his power. There is nothing that a god does that Yeengohu doesn't do. Even living in the Abyss isn't a strike against him, because multiple beings labeled as gods make their home in the Abyss. I think that instead of saying "we don't know the difference", after looking at the increasing lack of differences it may be more accurate to say "there is no difference". Yes, they have been given different titles, but a title alone does not make a difference. Just as a King is no different from a Shah. Maybe, maybe not. But there are many gods who wouldn't die either. Not all settings have the gods die if they are not worshipped. [I][/I] But it isn't the main target now either. The main target is Baator, hence the Blood War. Which means that at best, there is no appreciable change in the status quo. See, you are reading into my posts an intent that I have not expressed. Yes, I personally have been removing some of these redundancies, altering the game to fit myself. But I have not been advocating for removing them from the game at large. I have never once said that we should get rid of all evil gods. All I have done is try to prove that the Evil Gods and the Archfiends taken together is redundant. And therefore, if someone wanted to get rid of the evil gods for their homebrew, they aren't losing anything. Which was the initial question asked "what are we losing" the answer is very much nothing of substantial value. If you want to argue that they should be left in the game because redundancies are perfectly fine... go ahead? It literally has nothing to do with my argument. My argument is purely about showing that they are redundant. [/QUOTE]
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