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The Role and Purpose of Evil Gods
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<blockquote data-quote="Lanefan" data-source="post: 8407390" data-attributes="member: 29398"><p>It's linked with the example setting(s) but by no means are those links inextricable - despite what WotC sometimes seems to want DMs to believe. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Er...wha??</p><p></p><p>Core D&D is the basic rules - here's how you roll up a character, here's how each spell* works and what it does, here's some pointers on how to flesh out your character's personality, here's the details on how combat abstraction is handled, etc.; and for DMs a separate book with here's how to run a game, here's the DM-side nuts and bolts, etc. - and none of those things are setting-tied. In fact, the whole point is that they can be ported into a DM's homebrew setting without any extra work required (that said, though 99% of the time a DM who is homebrewing her setting is also going to tweak some rules, there's nothing saying she has to).</p><p></p><p>The only aspect that might - and only remotely might - be considered setting-tied is monsters, and even they can be ported wholesale into any homebrew setting with no work needed.</p><p></p><p>Core D&D is at its heart setting-agnostic; and that they provide and use a sample setting to show how it all works doesn't change this.</p><p></p><p>* - even including named spells e.g. Leomund's Hut, Mordenkainen's Hound, etc. - trivially easy for a homebrewing DM to say those are historic mages from her own setting rather than some other world.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8407390, member: 29398"] It's linked with the example setting(s) but by no means are those links inextricable - despite what WotC sometimes seems to want DMs to believe. :) Er...wha?? Core D&D is the basic rules - here's how you roll up a character, here's how each spell* works and what it does, here's some pointers on how to flesh out your character's personality, here's the details on how combat abstraction is handled, etc.; and for DMs a separate book with here's how to run a game, here's the DM-side nuts and bolts, etc. - and none of those things are setting-tied. In fact, the whole point is that they can be ported into a DM's homebrew setting without any extra work required (that said, though 99% of the time a DM who is homebrewing her setting is also going to tweak some rules, there's nothing saying she has to). The only aspect that might - and only remotely might - be considered setting-tied is monsters, and even they can be ported wholesale into any homebrew setting with no work needed. Core D&D is at its heart setting-agnostic; and that they provide and use a sample setting to show how it all works doesn't change this. * - even including named spells e.g. Leomund's Hut, Mordenkainen's Hound, etc. - trivially easy for a homebrewing DM to say those are historic mages from her own setting rather than some other world. [/QUOTE]
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