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General Tabletop Discussion
*Dungeons & Dragons
The Role and Purpose of Evil Gods
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<blockquote data-quote="Chaosmancer" data-source="post: 8407532" data-attributes="member: 6801228"><p>Pause. My entire argument is about whether or not they are redundant in the official game. I personally have done other things, but my argument is not about what I have done. My argument is solely to demonstrate the redundancy.</p><p></p><p></p><p></p><p>This is my argument.</p><p></p><p></p><p></p><p>But from a <em>storytelling perspective</em> we can also have stories where the Demon Lords are older and more powerful than the Gods, and the universe is a dark place where the light is under constant threat. Or any number of other things that rely on not being redundant. </p><p></p><p>The storytelling works both ways. </p><p></p><p>As for the my earlier point about sin, yes it is bizarre and I don't think that "additional concepts" is the way to even begin understanding my point. </p><p></p><p>The idea of Sin is that a sin is breaking a divine law, going against the will of the gods. Murder is a sin, right? Well, if you have a god of Murder, whose Divine Law is "commit murder" then murder cannot be a sin, because it is not against divine law. And considering how many gods of various "sins" or who can be easily attached to various "sins" exist in the setting of FR where supposedly Asmodeus is the God of Sin... it is a fairly empty title. You cannot sin if there exists a god who says that action is divinely supported.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8407532, member: 6801228"] Pause. My entire argument is about whether or not they are redundant in the official game. I personally have done other things, but my argument is not about what I have done. My argument is solely to demonstrate the redundancy. This is my argument. But from a [I]storytelling perspective[/I] we can also have stories where the Demon Lords are older and more powerful than the Gods, and the universe is a dark place where the light is under constant threat. Or any number of other things that rely on not being redundant. The storytelling works both ways. As for the my earlier point about sin, yes it is bizarre and I don't think that "additional concepts" is the way to even begin understanding my point. The idea of Sin is that a sin is breaking a divine law, going against the will of the gods. Murder is a sin, right? Well, if you have a god of Murder, whose Divine Law is "commit murder" then murder cannot be a sin, because it is not against divine law. And considering how many gods of various "sins" or who can be easily attached to various "sins" exist in the setting of FR where supposedly Asmodeus is the God of Sin... it is a fairly empty title. You cannot sin if there exists a god who says that action is divinely supported. [/QUOTE]
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