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*Dungeons & Dragons
The Role and Purpose of Evil Gods
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<blockquote data-quote="Maxperson" data-source="post: 8410297" data-attributes="member: 23751"><p>The rule did exist in 2e, though. So if you're playing 1e or 4e, the rule is absent. If you are playing 2e, 3e or 5e, there is a hard rule that exists that says archfiends cannot cast spells. To have them cast spells you have to invoke the optional rules presented, but the default says no. </p><p></p><p>I'm not terribly persuaded by 2e not having the rule early on. 1e came out in 1977, but it wasn't until 1979 that the DMG came out, so whole swathes of rules that are taken for granted as core 1e didn't exist in early AD&D.</p><p></p><p>They also don't have much weight outside of their edition. </p><p></p><p>Whereas I have a hard time seeing sourcebooks designed to be definitive on fiends, the Nine Hells, etc. as less authoritative than a monster blurb in the monster manual. The purpose of sourcebooks like the Fiendish Codex is to tell you that this is how fiends work. That's not going to be overruled by a MM entry that includes a blurb that's only 7 words long. "The sahuagin worship a great devil-shark."</p><p></p><p>Nerull is the god of death, not undeath. Orcus is Undeath, not death. That's a profound difference.</p><p></p><p>And the text of Hextor in the 3e PHB is god of Tyranny, War, Conflict and Destruction. That is also part of his core. In order to substitute him for an archdevil, you'd need one that had those exact same portfolios. Otherwise you are losing some very profound parts of the world lore. Asmodeus does not have War, Conflict and Destruction. That he is also tyranny does not make Hextor redundant. At best it makes only Asmodeus redundant, except that Asmodeus rules the 9 Hells and has an iron fist on the entire 9th layer. Hextor, if he even lives in the Hells, only has a small domain on one layer, so Asmodeus isn't redundant, either. Those difference are pretty large.</p><p></p><p>A module is something that fits into the setting, so if you have a module that you plop into Greyhawk that doesn't get into as much detail as the setting does, the setting details are included in whatever details the module gives. The module doesn't change Hextor from being the god of Tyranny, War, Conflict and Destruction with clerics into a being that just has a few cultists.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8410297, member: 23751"] The rule did exist in 2e, though. So if you're playing 1e or 4e, the rule is absent. If you are playing 2e, 3e or 5e, there is a hard rule that exists that says archfiends cannot cast spells. To have them cast spells you have to invoke the optional rules presented, but the default says no. I'm not terribly persuaded by 2e not having the rule early on. 1e came out in 1977, but it wasn't until 1979 that the DMG came out, so whole swathes of rules that are taken for granted as core 1e didn't exist in early AD&D. They also don't have much weight outside of their edition. Whereas I have a hard time seeing sourcebooks designed to be definitive on fiends, the Nine Hells, etc. as less authoritative than a monster blurb in the monster manual. The purpose of sourcebooks like the Fiendish Codex is to tell you that this is how fiends work. That's not going to be overruled by a MM entry that includes a blurb that's only 7 words long. "The sahuagin worship a great devil-shark." Nerull is the god of death, not undeath. Orcus is Undeath, not death. That's a profound difference. And the text of Hextor in the 3e PHB is god of Tyranny, War, Conflict and Destruction. That is also part of his core. In order to substitute him for an archdevil, you'd need one that had those exact same portfolios. Otherwise you are losing some very profound parts of the world lore. Asmodeus does not have War, Conflict and Destruction. That he is also tyranny does not make Hextor redundant. At best it makes only Asmodeus redundant, except that Asmodeus rules the 9 Hells and has an iron fist on the entire 9th layer. Hextor, if he even lives in the Hells, only has a small domain on one layer, so Asmodeus isn't redundant, either. Those difference are pretty large. A module is something that fits into the setting, so if you have a module that you plop into Greyhawk that doesn't get into as much detail as the setting does, the setting details are included in whatever details the module gives. The module doesn't change Hextor from being the god of Tyranny, War, Conflict and Destruction with clerics into a being that just has a few cultists. [/QUOTE]
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