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The Role and Purpose of Evil Gods
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<blockquote data-quote="pemerton" data-source="post: 8410869" data-attributes="member: 42582"><p>Well, now you know how I feel about people asserting it has been the rule since 1974 that fiends can't grant spells, while ignoring some or all of the MM entry for Sahuagin (1977), modules T1 and D3 (both 1979), DDG (1980), the Greyhawk Folio (1980) and boxed set (1983), which both have the Horned Society as devil worshippers, theEd Greenwood's article in Dragon 91 (1984), the Greyhawk City boxed set (1989), the Dead Gods module (1997), the 4e MM (2008) and MM2 (2009), and probably some other stuff that I've forgotten I've referenced.</p><p></p><p></p><p>That last pair of sentences is your view. Someone who takes a different view is not engaged in any departure from an established D&D "canon". That person would be taking exactly the same approach as the authors of much of the game's most well-known published settings and scenarios, like T1, D3, pre-From The Ashes GH, etc.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8410869, member: 42582"] Well, now you know how I feel about people asserting it has been the rule since 1974 that fiends can't grant spells, while ignoring some or all of the MM entry for Sahuagin (1977), modules T1 and D3 (both 1979), DDG (1980), the Greyhawk Folio (1980) and boxed set (1983), which both have the Horned Society as devil worshippers, theEd Greenwood's article in Dragon 91 (1984), the Greyhawk City boxed set (1989), the Dead Gods module (1997), the 4e MM (2008) and MM2 (2009), and probably some other stuff that I've forgotten I've referenced. That last pair of sentences is your view. Someone who takes a different view is not engaged in any departure from an established D&D "canon". That person would be taking exactly the same approach as the authors of much of the game's most well-known published settings and scenarios, like T1, D3, pre-From The Ashes GH, etc. [/QUOTE]
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