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*Dungeons & Dragons
The Role and Purpose of Evil Gods
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<blockquote data-quote="Faolyn" data-source="post: 8410911" data-attributes="member: 6915329"><p>In the 5e DMG, under "Other Religious Systems," it says: "<em>Monotheistic religions revere only one deity, and in some cases, deny the existence of any other deity. If you introduce a monotheistic religion into your campaign, you need to decide whether other gods exist. Even if they don't, other religions can exist side by side with the monotheistic religion. <strong>If these religions have clerics with spellcasting ability, their spells might be powered by the one true deity, by lesser spirits who aren't deities (possibly including powerful aberrations, celestials, fey, fiends, or elementals), or simply by their faith.</strong></em>" (emphasis mine)</p><p></p><p>The DMG specifically states that clerics (specifically clerics, not "priests" or "worshipers" or "warlocks") can gain spells from fiends.</p><p></p><p></p><p>You are confusing job/background with class. Clerics and priests are not the same thing.</p><p></p><p></p><p>This is a homebrew solution. Since adventures produced WotC have NPCs <em>not </em>built using PC class rules but <em>have </em>attuned to items that require being in a specific class, this shows that the game considers these NPCs as being part of a class, even if they aren't built the same way PCs are.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8410911, member: 6915329"] In the 5e DMG, under "Other Religious Systems," it says: "[I]Monotheistic religions revere only one deity, and in some cases, deny the existence of any other deity. If you introduce a monotheistic religion into your campaign, you need to decide whether other gods exist. Even if they don't, other religions can exist side by side with the monotheistic religion. [B]If these religions have clerics with spellcasting ability, their spells might be powered by the one true deity, by lesser spirits who aren't deities (possibly including powerful aberrations, celestials, fey, fiends, or elementals), or simply by their faith.[/B][/I]" (emphasis mine) The DMG specifically states that clerics (specifically clerics, not "priests" or "worshipers" or "warlocks") can gain spells from fiends. You are confusing job/background with class. Clerics and priests are not the same thing. This is a homebrew solution. Since adventures produced WotC have NPCs [I]not [/I]built using PC class rules but [I]have [/I]attuned to items that require being in a specific class, this shows that the game considers these NPCs as being part of a class, even if they aren't built the same way PCs are. [/QUOTE]
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