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The Role and Purpose of Evil Gods
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<blockquote data-quote="pemerton" data-source="post: 8413118" data-attributes="member: 42582"><p>This isn't true.</p><p></p><p>I played some games in AD&D 2nd ed, and I don't think the Great Wheel was part of our cosmology. I don't know if the GMs had purchased or read any Planescape stuff - the one GMing in 1990 wouldn't have, because it hadn't been published yet; but I don't know about 1996-7 - but if they had done so it seemed to have no influence on our campaign.ho</p><p></p><p>It's one thing to assert that there is some overarching D&D canon that includes Planescape. I still think that is contestable, but it's a claim about the truth of the the overall body of work.</p><p></p><p>But <em>not buying a book</em> published N years after you bought your core rulebooks is not "homebrewing" or "houseruling". Whatever that book said does not, thereby, become true for all players of the game.</p><p></p><p>In 1st ed AD&D the "Great Wheel" is in Appendix IV of the PHB, and then developed further in DDG. The MM takes it largely as given, and so does the DMG. But Dragonlance didn't use the Great Wheel. I think everyone understood that the Great Wheel was a framework - perhaps a default framework - but not <em>mandatory</em> or core in the same way that (say) hit points and saving throws are. Changing the planar structure is more like changing encounter tables - themselves found in an appendix of the DMG, Appendix C.</p><p></p><p>I have no idea how Planescape differentiates evil gods from demons - in Dead Gods, which is one of three Planescape books I own, they aren't distinguished given it contains a 12th level cleric of Orcus!</p></blockquote><p></p>
[QUOTE="pemerton, post: 8413118, member: 42582"] This isn't true. I played some games in AD&D 2nd ed, and I don't think the Great Wheel was part of our cosmology. I don't know if the GMs had purchased or read any Planescape stuff - the one GMing in 1990 wouldn't have, because it hadn't been published yet; but I don't know about 1996-7 - but if they had done so it seemed to have no influence on our campaign.ho It's one thing to assert that there is some overarching D&D canon that includes Planescape. I still think that is contestable, but it's a claim about the truth of the the overall body of work. But [i]not buying a book[/i] published N years after you bought your core rulebooks is not "homebrewing" or "houseruling". Whatever that book said does not, thereby, become true for all players of the game. In 1st ed AD&D the "Great Wheel" is in Appendix IV of the PHB, and then developed further in DDG. The MM takes it largely as given, and so does the DMG. But Dragonlance didn't use the Great Wheel. I think everyone understood that the Great Wheel was a framework - perhaps a default framework - but not [i]mandatory[/i] or core in the same way that (say) hit points and saving throws are. Changing the planar structure is more like changing encounter tables - themselves found in an appendix of the DMG, Appendix C. I have no idea how Planescape differentiates evil gods from demons - in Dead Gods, which is one of three Planescape books I own, they aren't distinguished given it contains a 12th level cleric of Orcus! [/QUOTE]
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