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The Role and Purpose of Evil Gods
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<blockquote data-quote="Voadam" data-source="post: 8413378" data-attributes="member: 2209"><p>I don't think caring about upper world building is a recent thing. I think the huge amount of sprawling material throughout editions is more an indication that a lot of different people cared.</p><p></p><p>Upper world building has been a thing in D&D materials for a long time. OD&D had <a href="https://www.drivethrurpg.com/product/17176/ODD-Supplement-III-Eldritch-Wizardry-0e?affiliate_id=17596" target="_blank">Eldritch Wizardry</a> detailing demons and demon princes and stating how Orcus's wand "causes death (or annihilation) to any creature, save those of like status (other Princes, High Devils, Saints, Godlings, etc.), merely by touching their flesh." so laying a foundation for the general power level in the cosmic order of the most powerful demons. OD&D also had <a href="https://www.drivethrurpg.com/product/17177/ODD-Supplement-IV-Gods-Demigods--Heroes-0e?affiliate_id=17596" target="_blank">Gods, Demi-Gods, and Heroes</a> to give sample god powers and stats. This continued to get more detailed in upper World Building with more specific god rules in the 1e PH and DMG clerical casting rules, more detailed in Deities and Demigods with expansions of god divisions and powers and specific planar homes, expanded to include Quasi- and Hero-Deities in 1e Greyhawk Boxed set, and then placing gods from DDG throughout the default planes in the 1e Manual of Planes and making more refinements about god-like non-gods. 2e got heavily into it as well with their Legends and Lore and Planescape and there was tons of upper world building in different ways in 2e including changing the god-status of archdevils and major developments of the Forgotten Realms deity situations in sourcebooks and novels.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8413378, member: 2209"] I don't think caring about upper world building is a recent thing. I think the huge amount of sprawling material throughout editions is more an indication that a lot of different people cared. Upper world building has been a thing in D&D materials for a long time. OD&D had [URL='https://www.drivethrurpg.com/product/17176/ODD-Supplement-III-Eldritch-Wizardry-0e?affiliate_id=17596']Eldritch Wizardry[/URL] detailing demons and demon princes and stating how Orcus's wand "causes death (or annihilation) to any creature, save those of like status (other Princes, High Devils, Saints, Godlings, etc.), merely by touching their flesh." so laying a foundation for the general power level in the cosmic order of the most powerful demons. OD&D also had [URL='https://www.drivethrurpg.com/product/17177/ODD-Supplement-IV-Gods-Demigods--Heroes-0e?affiliate_id=17596']Gods, Demi-Gods, and Heroes[/URL] to give sample god powers and stats. This continued to get more detailed in upper World Building with more specific god rules in the 1e PH and DMG clerical casting rules, more detailed in Deities and Demigods with expansions of god divisions and powers and specific planar homes, expanded to include Quasi- and Hero-Deities in 1e Greyhawk Boxed set, and then placing gods from DDG throughout the default planes in the 1e Manual of Planes and making more refinements about god-like non-gods. 2e got heavily into it as well with their Legends and Lore and Planescape and there was tons of upper world building in different ways in 2e including changing the god-status of archdevils and major developments of the Forgotten Realms deity situations in sourcebooks and novels. [/QUOTE]
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