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The Role and Purpose of Evil Gods
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<blockquote data-quote="Faolyn" data-source="post: 8413492" data-attributes="member: 6915329"><p>I obviously did a bad job writing this, so let me rephrase:</p><p></p><p>Planescape included all (or most) of the other published settings: The Realms, Greyhawk, Dragonlance, Birthright. It also contained references to all (or most) of the other settings. For instance, there was a Shadow Elf (from Mystara/Known World/whatever it was) NPC in Faces of Sigil.</p><p></p><p>So obviously no DM was required to use Planescape or even the standard D&D cosmology (which was the Great Wheel, since the 1e Manual of the Planes, even if it didn't use that name). Even if the DM used one of the published settings. But Planescape contained and referenced them anyway.</p><p></p><p></p><p>The Powers were concerned with the Prime and with mortals; archfiends were concerned with the planes, with souls, and the Blood War. Since Planescape was very much about belief, it's understandable that you can have a cleric of Orcus. Whether that would be possible on a Prime world with someone who had never ventured to the outer planes, I don't know. </p><p></p><p>Planes of Law does state that nobody knows if the Lords of the Nine were pit fiends, Powers, or something else, but that's because TSR didn't want to get into archdevils in 2e.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8413492, member: 6915329"] I obviously did a bad job writing this, so let me rephrase: Planescape included all (or most) of the other published settings: The Realms, Greyhawk, Dragonlance, Birthright. It also contained references to all (or most) of the other settings. For instance, there was a Shadow Elf (from Mystara/Known World/whatever it was) NPC in Faces of Sigil. So obviously no DM was required to use Planescape or even the standard D&D cosmology (which was the Great Wheel, since the 1e Manual of the Planes, even if it didn't use that name). Even if the DM used one of the published settings. But Planescape contained and referenced them anyway. The Powers were concerned with the Prime and with mortals; archfiends were concerned with the planes, with souls, and the Blood War. Since Planescape was very much about belief, it's understandable that you can have a cleric of Orcus. Whether that would be possible on a Prime world with someone who had never ventured to the outer planes, I don't know. Planes of Law does state that nobody knows if the Lords of the Nine were pit fiends, Powers, or something else, but that's because TSR didn't want to get into archdevils in 2e. [/QUOTE]
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