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General Tabletop Discussion
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The Role and Purpose of Evil Gods
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<blockquote data-quote="Chaosmancer" data-source="post: 8425309" data-attributes="member: 6801228"><p>Changes in one part of the text not being fully realized in others isn't "stupidity" it is having multiple people working on different parts of a 300 page book and not having perfect communication.</p><p></p><p></p><p></p><p>PHB came out three months before the DMG. It isn't stupidity if there was a last minute change to the DMG text. Or if the designers were worried that saying "gods and pantheons" would make people think you couldn't be an acolyte of something that wasn't a god.</p><p></p><p></p><p>No, it requires them to write "quasi-deities" to make sure that the player's are aware that demigods, titans, vestiges and other "not gods" are valid choices for an acolyte to have as their religion, without realizing that in a different section of the text that they are not personally writing, no one bothered to list those beings. Or that a design decision was made to not list them.</p><p></p><p></p><p></p><p>For someone who doesn't want to assume the designers are stupid, you do sure seem to think that common mistakes and miscommunications that happen in any large scale project indicate full on stupidity. </p><p></p><p>Meanwhile, your position is that they wrote "quasi-deities in Appendix B" and then purposefully didn't label any Quasi-Deities, because DMs would just decide what that meant. For a player character's acolyte background. That frankly, makes no sense, because if they wanted certain Deities to be Quasi-Deities... why not label them as such, and then have the DMs decide if they DON'T want those beings to be Quasi-Deities.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8425309, member: 6801228"] Changes in one part of the text not being fully realized in others isn't "stupidity" it is having multiple people working on different parts of a 300 page book and not having perfect communication. PHB came out three months before the DMG. It isn't stupidity if there was a last minute change to the DMG text. Or if the designers were worried that saying "gods and pantheons" would make people think you couldn't be an acolyte of something that wasn't a god. No, it requires them to write "quasi-deities" to make sure that the player's are aware that demigods, titans, vestiges and other "not gods" are valid choices for an acolyte to have as their religion, without realizing that in a different section of the text that they are not personally writing, no one bothered to list those beings. Or that a design decision was made to not list them. For someone who doesn't want to assume the designers are stupid, you do sure seem to think that common mistakes and miscommunications that happen in any large scale project indicate full on stupidity. Meanwhile, your position is that they wrote "quasi-deities in Appendix B" and then purposefully didn't label any Quasi-Deities, because DMs would just decide what that meant. For a player character's acolyte background. That frankly, makes no sense, because if they wanted certain Deities to be Quasi-Deities... why not label them as such, and then have the DMs decide if they DON'T want those beings to be Quasi-Deities. [/QUOTE]
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