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General Tabletop Discussion
*Dungeons & Dragons
The Role and Purpose of Evil Gods
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<blockquote data-quote="Voadam" data-source="post: 8425641" data-attributes="member: 2209"><p>I am a big fan of the DMG offering different incompatible cosmological options and having advice for the story uses and implications of different setups.</p><p></p><p>Gods being the exclusive source of clerical magic is a neat option that can show hard divisions of gods and other beings.</p><p></p><p>Fiend lords being a mix of gods like Lolth who can grant clerical spells, and non-god specific other demon lords is a neat setup showing the difference of the status of god and demon lord as separate things that can apply to the same being.</p><p></p><p>Having divine power be something clerics tap into and the exact worship subject be flexible/not matter (forces, philosophy, lesser spirits, dragons, ancestors, hero-worship) opens up lots of neat D&D story options like clerics powered by false gods or significant heresies.</p><p></p><p>There is a difference between presenting options and setting up baseline setups for D&D. Rule zero has always applied in every edition, the editions have varied on what they consider their baselines and official options.</p><p></p><p>The quasi-deity sidebar is a weird specificity among a bunch of options, and serves to create conflicting terminology with stuff from D&D's past. It is not phrased as an option, but as a baseline 5e definition. It creates weird situations when interacting with other options like forces and lesser spirits being an OK source of clerical power. I think it would have been better to leave unstated whether quasi-deities can grant clerical spells, or to present them not granting spells as one option instead of unequivocally stating in the DMG that they do not.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8425641, member: 2209"] I am a big fan of the DMG offering different incompatible cosmological options and having advice for the story uses and implications of different setups. Gods being the exclusive source of clerical magic is a neat option that can show hard divisions of gods and other beings. Fiend lords being a mix of gods like Lolth who can grant clerical spells, and non-god specific other demon lords is a neat setup showing the difference of the status of god and demon lord as separate things that can apply to the same being. Having divine power be something clerics tap into and the exact worship subject be flexible/not matter (forces, philosophy, lesser spirits, dragons, ancestors, hero-worship) opens up lots of neat D&D story options like clerics powered by false gods or significant heresies. There is a difference between presenting options and setting up baseline setups for D&D. Rule zero has always applied in every edition, the editions have varied on what they consider their baselines and official options. The quasi-deity sidebar is a weird specificity among a bunch of options, and serves to create conflicting terminology with stuff from D&D's past. It is not phrased as an option, but as a baseline 5e definition. It creates weird situations when interacting with other options like forces and lesser spirits being an OK source of clerical power. I think it would have been better to leave unstated whether quasi-deities can grant clerical spells, or to present them not granting spells as one option instead of unequivocally stating in the DMG that they do not. [/QUOTE]
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