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General Tabletop Discussion
*Dungeons & Dragons
The Role and Purpose of Evil Gods
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<blockquote data-quote="Faolyn" data-source="post: 8431907" data-attributes="member: 6915329"><p>No, that's not the case. A DM can <em>disallow </em>a combination, but you're not actually stuck with the suggested domains by RAW (unless you're playing AL games, but that's different). I mean, I, as a player, can think of a decent reason why I have a Life or Nature cleric of Vecna (simplest reason: you discovered or are tasked with the hidden secrets of life or nature, and are working to <em>keep</em> them secret, even if it means murdering healers or druids or whatever). As a DM, I can also say "no, that's not how Vecna works," but that's using DM powers to circumvent the RAW. </p><p></p><p>Obviously, some combinations are going to be a total stretch, but let's face it: religion is a thing that can always be stretched into new shapes.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8431907, member: 6915329"] No, that's not the case. A DM can [I]disallow [/I]a combination, but you're not actually stuck with the suggested domains by RAW (unless you're playing AL games, but that's different). I mean, I, as a player, can think of a decent reason why I have a Life or Nature cleric of Vecna (simplest reason: you discovered or are tasked with the hidden secrets of life or nature, and are working to [I]keep[/I] them secret, even if it means murdering healers or druids or whatever). As a DM, I can also say "no, that's not how Vecna works," but that's using DM powers to circumvent the RAW. Obviously, some combinations are going to be a total stretch, but let's face it: religion is a thing that can always be stretched into new shapes. [/QUOTE]
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The Role and Purpose of Evil Gods
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