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The Role and Purpose of Evil Gods
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<blockquote data-quote="Chaosmancer" data-source="post: 8434185" data-attributes="member: 6801228"><p>Unless you believe I am lying about the list of Gods presented for Tasha's Twilight Cleric, I don't see the point you are trying to make. I provided you with the information I was working from, cited my source, and even if you personally do not have the book, not only would I likely be called out by others but the various wiki's and digital tools can be checked to show that, for example, Helm does have the Twilight Domain in 5e and that Arvoreen does not. </p><p></p><p>So, actually, someone without the book still could discuss the facts, because this information is easily found online and anyone who is debating me on a digital forum has access to the internet.</p><p></p><p></p><p></p><p>And this "one deity per domain" is... fairly immediately destroyed simply by the PHB lists. Let us take the generic setting of the Forgotten Realms. Even not counting the racial pantheons (which do count) we have: Five gods of Nature, Three gods of Tempest, Eight Gods of Knowledge, Four gods of War, Seven gods of Trickery, Eight gods of Life, Six gods of Death and four Gods of Light. </p><p></p><p>Now, sure, one deity per domain is "enough" but we aren't speaking about "enough" we are speaking about if a god can have more than one domain (they can) and whether or not the list in the PHB is exhaustive (it isn't). Actually, there is not a single pantheon in the PHB that is one deity per one domain. So, not only is this clearly just basic advice for building a pantheon quickly and easily, and has no relevance on the topic, but it can't even be thought of as a standard for 5e, because none of the example pantheons follow this example.</p><p></p><p></p><p></p><p>So the game expects the DM to build out every single possible detail of the world, and players aren't expected to make any decisions? When you pick the Noble background you are just handed a list of every single noble family in the world to pick which one you are from? </p><p></p><p>Obviously not. There has to be some communication between the DM and the player, there has to be some give and take. So, we can move past the "DM can veto anything just because they stubbed their toe this morning" and actually discuss this as though the player is more than a spectator in the DMs stage play. The game doesn't list splinter sects for the gods, they barely give information on the gods, so this is an area that the player can write in, and there is no reason to assume that the list of domains and deties in the PHB is exhaustive and prevents domains from being mix and matched.</p><p></p><p></p><p></p><p>And under what possible reading of 5e do we think that the suggested domains are locked in steel and unalterable? Not even in your interpretation, because you say "change it" but like Max you seem to think that player's are powerless to put forth these changes and must appeal to the only person with any power to make any decision.</p><p></p><p></p><p></p><p>It wasn't even a rough comparison. It was a flat out red herring. And considering the design we see includes gods of Poetry and Song having the Light Domain, we can say that the clear design choice was... just make some things up that make some sort of sense. But, considering that epic poetry and song were sources of history, then I don't see why I can't make a follower of the god of Poetry who has the knowledge domain and an intense interest in history , instead of casting scorching ray and fireball while letting of blasts of burning light</p><p></p><p></p><p></p><p>So... I can talk about more than one example at a time? I can reference more than one book per post? I'm not limited to only one DnD nook in my entire library? </p><p></p><p>I didn't think that I had call out the domain of light and a greek goddess as being from the PHB, and I didn't realize that I was somehow only limited to talking about a single book per post.</p><p></p><p></p><p></p><p>Where is this stated? Where does it say that Mystra the Goddess of Magic and one of the most powerful gods of Faerun is WEAK. Or Bane. Or Chauntea. Or Kelemvor. </p><p></p><p>This concept of "only strong deities have more than one domain" is not only unsupported by anything in the books anywhere, but is blatantly false.</p><p></p><p></p><p></p><p>Then why is the Light domain given fire spells? They are the only cleric that has fireball to my knowledge. And if fire creates light, then why can't a god of Fire have the Light Domain? It makes more sense than gods of poetry and gods of protection having the light domain. </p><p></p><p>See, this is the problem I keep having with this discussion. You make claims, when I ask you to support these claims because they contradict something that makes a lot of sense... you just restate your claim and shrug like there is no possible explanation for it, and therefore you don't have to support it.</p><p></p><p></p><p></p><p></p><p>Maybe you don't understand my argument then. </p><p></p><p>My argument is that the designers gave suggestion, but that the design decision was to allow more freedom of choice. They didn't want to limit people into only having the single choice... and so they didn't. While at the same time giving a few examples for the people who don't have a strong concept of what they want to do. </p><p></p><p>But, you have claimed that these suggestions are rules, and that therefor things can be denied because they aren't explicitly written in the book, when the book isn't written to have roleplaying decisions locked into a set number of rules that cannot be broken.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8434185, member: 6801228"] Unless you believe I am lying about the list of Gods presented for Tasha's Twilight Cleric, I don't see the point you are trying to make. I provided you with the information I was working from, cited my source, and even if you personally do not have the book, not only would I likely be called out by others but the various wiki's and digital tools can be checked to show that, for example, Helm does have the Twilight Domain in 5e and that Arvoreen does not. So, actually, someone without the book still could discuss the facts, because this information is easily found online and anyone who is debating me on a digital forum has access to the internet. And this "one deity per domain" is... fairly immediately destroyed simply by the PHB lists. Let us take the generic setting of the Forgotten Realms. Even not counting the racial pantheons (which do count) we have: Five gods of Nature, Three gods of Tempest, Eight Gods of Knowledge, Four gods of War, Seven gods of Trickery, Eight gods of Life, Six gods of Death and four Gods of Light. Now, sure, one deity per domain is "enough" but we aren't speaking about "enough" we are speaking about if a god can have more than one domain (they can) and whether or not the list in the PHB is exhaustive (it isn't). Actually, there is not a single pantheon in the PHB that is one deity per one domain. So, not only is this clearly just basic advice for building a pantheon quickly and easily, and has no relevance on the topic, but it can't even be thought of as a standard for 5e, because none of the example pantheons follow this example. So the game expects the DM to build out every single possible detail of the world, and players aren't expected to make any decisions? When you pick the Noble background you are just handed a list of every single noble family in the world to pick which one you are from? Obviously not. There has to be some communication between the DM and the player, there has to be some give and take. So, we can move past the "DM can veto anything just because they stubbed their toe this morning" and actually discuss this as though the player is more than a spectator in the DMs stage play. The game doesn't list splinter sects for the gods, they barely give information on the gods, so this is an area that the player can write in, and there is no reason to assume that the list of domains and deties in the PHB is exhaustive and prevents domains from being mix and matched. And under what possible reading of 5e do we think that the suggested domains are locked in steel and unalterable? Not even in your interpretation, because you say "change it" but like Max you seem to think that player's are powerless to put forth these changes and must appeal to the only person with any power to make any decision. It wasn't even a rough comparison. It was a flat out red herring. And considering the design we see includes gods of Poetry and Song having the Light Domain, we can say that the clear design choice was... just make some things up that make some sort of sense. But, considering that epic poetry and song were sources of history, then I don't see why I can't make a follower of the god of Poetry who has the knowledge domain and an intense interest in history , instead of casting scorching ray and fireball while letting of blasts of burning light So... I can talk about more than one example at a time? I can reference more than one book per post? I'm not limited to only one DnD nook in my entire library? I didn't think that I had call out the domain of light and a greek goddess as being from the PHB, and I didn't realize that I was somehow only limited to talking about a single book per post. Where is this stated? Where does it say that Mystra the Goddess of Magic and one of the most powerful gods of Faerun is WEAK. Or Bane. Or Chauntea. Or Kelemvor. This concept of "only strong deities have more than one domain" is not only unsupported by anything in the books anywhere, but is blatantly false. Then why is the Light domain given fire spells? They are the only cleric that has fireball to my knowledge. And if fire creates light, then why can't a god of Fire have the Light Domain? It makes more sense than gods of poetry and gods of protection having the light domain. See, this is the problem I keep having with this discussion. You make claims, when I ask you to support these claims because they contradict something that makes a lot of sense... you just restate your claim and shrug like there is no possible explanation for it, and therefore you don't have to support it. Maybe you don't understand my argument then. My argument is that the designers gave suggestion, but that the design decision was to allow more freedom of choice. They didn't want to limit people into only having the single choice... and so they didn't. While at the same time giving a few examples for the people who don't have a strong concept of what they want to do. But, you have claimed that these suggestions are rules, and that therefor things can be denied because they aren't explicitly written in the book, when the book isn't written to have roleplaying decisions locked into a set number of rules that cannot be broken. [/QUOTE]
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