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The Role and Purpose of Evil Gods
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<blockquote data-quote="pemerton" data-source="post: 8434373" data-attributes="member: 42582"><p>No. That's not what the rules say. That's what you interpret the rules as requiring, and it is your interpretation that I have said is bizarre. Voadam has stated the rules:</p><p></p><p>The same text is found <a href="https://www.dndbeyond.com/sources/basic-rules/classes#Cleric" target="_blank">here</a>.</p><p></p><p>And <a href="https://www.dndbeyond.com/sources/basic-rules/appendix-b-gods-of-the-multiverse" target="_blank">Appendix B</a> gives us:</p><p></p><p>This can be read (and I would read it) as saying that the GM establishes the setting, including the gods, and then the player considers the suggested domains - suggested by the GM, given that they're choosing the gods - and having done so, chooses a domain.</p><p></p><p>There is a degree of ambiguity over where the balance of authority lies between player and GM. That's not entirely surprising - it is typical of a lot of RPG rules-writing where PC features depend on setting details.</p><p></p><p>But it doesn't say anywhere that lists of gods and their associated domains <em>published by WotC</em> have any sort of force beyond being prompts and suggestions.</p><p></p><p>If you resolve the ambiguity I noted in favour of the GM, then the player can't make <em>any</em> domain-related decision without talking to their GM. The lists don't have any special relevance: they're just examples/suggestions/things to consider.</p><p></p><p>Yes, I know that.</p><p></p><p>And my point is that it is tolerably clear that the whole issue of gods and domains is setting-specific. So if you regard the GM as in charge of all setting stuff, then the player needs the GM's permission to make <em>any</em> choice of god and domain, whether or not it is "non-conventional".</p><p></p><p>The Appendix B lists, and the lists of names in the domains, are clearly just suggestions for possible setting choices. To quote the Life Domain text again (I think [USER=2209]@Voadam[/USER] already quoted this upthread):</p><p></p><p style="margin-left: 20px">Almost any non-evil deity can claim influence over this domain, particularly agricultural deities (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-Horakhty), gods of healing or endurance (such as Ilmater, Mishakal, Apollo, and Diancecht), and gods of home and community (such as Hestia, Hathor, and Boldrei).</p><p></p><p>That is not a statement of a rule telling a player what gods and domains are permitted! It's a bit of advice about what makes for a coherent setting.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8434373, member: 42582"] No. That's not what the rules say. That's what you interpret the rules as requiring, and it is your interpretation that I have said is bizarre. Voadam has stated the rules: The same text is found [url=https://www.dndbeyond.com/sources/basic-rules/classes#Cleric]here[/url]. And [url=https://www.dndbeyond.com/sources/basic-rules/appendix-b-gods-of-the-multiverse]Appendix B[/url] gives us: This can be read (and I would read it) as saying that the GM establishes the setting, including the gods, and then the player considers the suggested domains - suggested by the GM, given that they're choosing the gods - and having done so, chooses a domain. There is a degree of ambiguity over where the balance of authority lies between player and GM. That's not entirely surprising - it is typical of a lot of RPG rules-writing where PC features depend on setting details. But it doesn't say anywhere that lists of gods and their associated domains [i]published by WotC[/i] have any sort of force beyond being prompts and suggestions. If you resolve the ambiguity I noted in favour of the GM, then the player can't make [i]any[/i] domain-related decision without talking to their GM. The lists don't have any special relevance: they're just examples/suggestions/things to consider. Yes, I know that. And my point is that it is tolerably clear that the whole issue of gods and domains is setting-specific. So if you regard the GM as in charge of all setting stuff, then the player needs the GM's permission to make [i]any[/i] choice of god and domain, whether or not it is "non-conventional". The Appendix B lists, and the lists of names in the domains, are clearly just suggestions for possible setting choices. To quote the Life Domain text again (I think [USER=2209]@Voadam[/USER] already quoted this upthread): [indent]Almost any non-evil deity can claim influence over this domain, particularly agricultural deities (such as Chauntea, Arawai, and Demeter), sun gods (such as Lathander, Pelor, and Re-Horakhty), gods of healing or endurance (such as Ilmater, Mishakal, Apollo, and Diancecht), and gods of home and community (such as Hestia, Hathor, and Boldrei).[/indent] That is not a statement of a rule telling a player what gods and domains are permitted! It's a bit of advice about what makes for a coherent setting. [/QUOTE]
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