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The Role and Purpose of Evil Gods
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<blockquote data-quote="Chaosmancer" data-source="post: 8434689" data-attributes="member: 6801228"><p>So, before I am allowed to make a character, I need to seek DM permission on what types of characters are allowed. I need permission to know that nobility exist, that soldiers exist, that merchants exist, that fighters exist, that clerics exist, that druids exist. </p><p></p><p>Which, hey, you'll probably say that "well you can always just assume the default" but then we get into some weird territory. For example, if I wanted to play a Dwarven Cleric... I can only play a knowledge cleric, under your model. Unless I worship a human god for some reason (again, using your model where ever deity not specifically called out to be non-human is human). </p><p></p><p>So, personally, I just don't see the point in this. What is the point of erecting these barriers whose sole purpose seem to be giving excuses for DMs to control these aspects of your character creation process? If the DM has a problem with my character, they can ask me about it. I don't see the point in going hat in hand to the DM to get permission first. That seems like wasting both of our times.</p><p></p><p></p><p></p><p></p><p>So, the best you could do is an acknowledgement in 2e that other races might worship a god of a different race. Which would likely include humans, who were not mentioned by name. Meanwhile, we have explicit examples of non-human worshipers of the generic FR deities, who are common enough that it is widely accepted that they exist. From as recent as 5e. </p><p></p><p>I think that rather summarily shows the point I was making about how WoTC intends deities like Helm.</p><p></p><p></p><p></p><p>Of course he isn't a god of nature. He is a god of secrets. But secrets include secrets about nature, and that could allow a cult to form around the nature domain.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8434689, member: 6801228"] So, before I am allowed to make a character, I need to seek DM permission on what types of characters are allowed. I need permission to know that nobility exist, that soldiers exist, that merchants exist, that fighters exist, that clerics exist, that druids exist. Which, hey, you'll probably say that "well you can always just assume the default" but then we get into some weird territory. For example, if I wanted to play a Dwarven Cleric... I can only play a knowledge cleric, under your model. Unless I worship a human god for some reason (again, using your model where ever deity not specifically called out to be non-human is human). So, personally, I just don't see the point in this. What is the point of erecting these barriers whose sole purpose seem to be giving excuses for DMs to control these aspects of your character creation process? If the DM has a problem with my character, they can ask me about it. I don't see the point in going hat in hand to the DM to get permission first. That seems like wasting both of our times. So, the best you could do is an acknowledgement in 2e that other races might worship a god of a different race. Which would likely include humans, who were not mentioned by name. Meanwhile, we have explicit examples of non-human worshipers of the generic FR deities, who are common enough that it is widely accepted that they exist. From as recent as 5e. I think that rather summarily shows the point I was making about how WoTC intends deities like Helm. Of course he isn't a god of nature. He is a god of secrets. But secrets include secrets about nature, and that could allow a cult to form around the nature domain. [/QUOTE]
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