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<blockquote data-quote="Helldritch" data-source="post: 8434764" data-attributes="member: 6855114"><p>[USER=6801228]@Chaosmancer[/USER] </p><p>1) A first level party will be limited to a small region with may two or three villages. Important NPCs will be automatically defined. The rest? Who sincerely cares? The group might not even leave their first village if we go dungeon delving...</p><p></p><p>2) I did not ignored your ludicrous question. Thr whole world of 1st level characters is their small region. No one absolutely no one would ever do that which you implied. Just asking such a non sense shows that all you want is to "win" and not debate.</p><p></p><p>3) For the cults, yes, those religions allowed to the players will be fully described. And I mean fully. But those that are not, will simply not be available. Reasons? Continuity, believability and a certain sense of logic. Demonic cults described for the players to play one? No F****** way. No evil PCs ever. Been there, done that. No thx.</p><p></p><p>4) For my base campaign, I need exactly 9 churches. Not one more. In my second world of Dunadoria, I need exactly one. Well two, but the second is only for evil.... But if I needed the 58 that you claim, it would take me about three hours to make them. About a paragraph each and if one is chosen by the player, I would add more description asap.</p><p></p><p>5) I gave more than "reasons" and "I am the DM". These thing are defined with all the players at session zero and I do introduce players to the game world with what is allowed or not. I was pretty clear on that. If you would come at my table, been briefed on the world and still try to impose a Vecna worshipper with the nature domain, you would simply receive a big "NO!" as an answer.</p><p></p><p>For the thieves guild and whatever...</p><p>I really fail to see the logic behind your point. You will at session zero be briefed on the world and orientation of the game. Why on earth would you against what you agreed on with everyone at the table? The goal is not to make one player not have fun, biy to make everyone have fun.</p><p></p><p>And where did you assumed that the group would force you to play anything and you would have no say on the matter? You are inventing problems which I have never seen.</p><p></p><p>And for the ludicrous examples you never gave... You deny having given any and yet, you admit that your nature Vecna is unreasonable.... I read posts you write to [USER=23751]@Maxperson[/USER] too you know?</p><p></p><p>And for a part of the the post where you answered to [USER=23751]@Maxperson[/USER], </p><p></p><p>If it means that a dwarven cleric of Moradin only gets knowledge as a domain, yes, it means that your dwarven cleric, if Moradin is the only god giving available to dwarves, will have the knowledge domain. Either take an other god or comply with the world's narrative.</p><p></p><p>You focus so much on what you want as a player that you ignored the continuity of the group's narrative to the point of simply saying I have the right to do whatever I please. Comply with me or your a bad group...</p><p></p><p>Sorry man, but when you get into a group, you do not impose your views. You try to convince with discussion and openness. I have never had such an extreme case in 38 years as a DM. Yes sometimes I have had to veto on an aspect of a character (like an evil character, no way) but never to the extent of what you are describing. The no, no can't do would be for the extreme behavior you are describing. For your dwarven cleric, I would present/remind you of the possibilities your dwarven cleric would have in this or that particular world. Limitless choice isn't in every campaign world.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8434764, member: 6855114"] [USER=6801228]@Chaosmancer[/USER] 1) A first level party will be limited to a small region with may two or three villages. Important NPCs will be automatically defined. The rest? Who sincerely cares? The group might not even leave their first village if we go dungeon delving... 2) I did not ignored your ludicrous question. Thr whole world of 1st level characters is their small region. No one absolutely no one would ever do that which you implied. Just asking such a non sense shows that all you want is to "win" and not debate. 3) For the cults, yes, those religions allowed to the players will be fully described. And I mean fully. But those that are not, will simply not be available. Reasons? Continuity, believability and a certain sense of logic. Demonic cults described for the players to play one? No F****** way. No evil PCs ever. Been there, done that. No thx. 4) For my base campaign, I need exactly 9 churches. Not one more. In my second world of Dunadoria, I need exactly one. Well two, but the second is only for evil.... But if I needed the 58 that you claim, it would take me about three hours to make them. About a paragraph each and if one is chosen by the player, I would add more description asap. 5) I gave more than "reasons" and "I am the DM". These thing are defined with all the players at session zero and I do introduce players to the game world with what is allowed or not. I was pretty clear on that. If you would come at my table, been briefed on the world and still try to impose a Vecna worshipper with the nature domain, you would simply receive a big "NO!" as an answer. For the thieves guild and whatever... I really fail to see the logic behind your point. You will at session zero be briefed on the world and orientation of the game. Why on earth would you against what you agreed on with everyone at the table? The goal is not to make one player not have fun, biy to make everyone have fun. And where did you assumed that the group would force you to play anything and you would have no say on the matter? You are inventing problems which I have never seen. And for the ludicrous examples you never gave... You deny having given any and yet, you admit that your nature Vecna is unreasonable.... I read posts you write to [USER=23751]@Maxperson[/USER] too you know? And for a part of the the post where you answered to [USER=23751]@Maxperson[/USER], If it means that a dwarven cleric of Moradin only gets knowledge as a domain, yes, it means that your dwarven cleric, if Moradin is the only god giving available to dwarves, will have the knowledge domain. Either take an other god or comply with the world's narrative. You focus so much on what you want as a player that you ignored the continuity of the group's narrative to the point of simply saying I have the right to do whatever I please. Comply with me or your a bad group... Sorry man, but when you get into a group, you do not impose your views. You try to convince with discussion and openness. I have never had such an extreme case in 38 years as a DM. Yes sometimes I have had to veto on an aspect of a character (like an evil character, no way) but never to the extent of what you are describing. The no, no can't do would be for the extreme behavior you are describing. For your dwarven cleric, I would present/remind you of the possibilities your dwarven cleric would have in this or that particular world. Limitless choice isn't in every campaign world. [/QUOTE]
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