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<blockquote data-quote="Helldritch" data-source="post: 8435299" data-attributes="member: 6855114"><p>1) Again, everything that will be in a campaign from rule to setting will be discussed at session zero. This is where we will establish the parameters on character creations, optional rules that will be used or ignored, the chain genre (high adventure, dungeon delving, more political or all action, wilderness heavy or city bound? It is also there that all character will be created. </p><p></p><p>The only hard rule I ever had to enforced is no evil characters unless everyone is. One vote is sufficient to prevent evil campaigns as these will be very harsh and gory and not everyone is up to that level evilness.</p><p></p><p>And guess what? I have been out voted more than a few times. I do not like feats, but every single time I try to remove them I am the only one voting for that. Players really love feats... So I can clearly say with confidence that my games are much one democratic thatn the vast majority of other games out there. </p><p></p><p>The real problem where I might have to veto character creation is when a new player comes into an already ongoing campaign. Then, that player will coached into what is going on and which parameters the new character should respect. If a player goes out of the way to make a character that would effectively sabotage the campaign, the versimilitude, the continuity or simply something that simply isn't on the game world, then the veto will be a hard no. But If the character is within or close to the parameters, I simply take the character at face value, no questions asked.</p><p></p><p>I once even had a character so outlandish that I initially vetoed out, but the players were intrigued and decided to allow it, out vetoing me. This led to the creation of a dragonborn nation in the Abhor alz in Greyhawk.</p><p></p><p>I am all for cooperation. But I am not for those players trying to push their agencies onto other players and me. Everyone can have their fun. But not at the expense of other people.</p><p></p><p>So you are wrong on all account on your assumptions about me.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8435299, member: 6855114"] 1) Again, everything that will be in a campaign from rule to setting will be discussed at session zero. This is where we will establish the parameters on character creations, optional rules that will be used or ignored, the chain genre (high adventure, dungeon delving, more political or all action, wilderness heavy or city bound? It is also there that all character will be created. The only hard rule I ever had to enforced is no evil characters unless everyone is. One vote is sufficient to prevent evil campaigns as these will be very harsh and gory and not everyone is up to that level evilness. And guess what? I have been out voted more than a few times. I do not like feats, but every single time I try to remove them I am the only one voting for that. Players really love feats... So I can clearly say with confidence that my games are much one democratic thatn the vast majority of other games out there. The real problem where I might have to veto character creation is when a new player comes into an already ongoing campaign. Then, that player will coached into what is going on and which parameters the new character should respect. If a player goes out of the way to make a character that would effectively sabotage the campaign, the versimilitude, the continuity or simply something that simply isn't on the game world, then the veto will be a hard no. But If the character is within or close to the parameters, I simply take the character at face value, no questions asked. I once even had a character so outlandish that I initially vetoed out, but the players were intrigued and decided to allow it, out vetoing me. This led to the creation of a dragonborn nation in the Abhor alz in Greyhawk. I am all for cooperation. But I am not for those players trying to push their agencies onto other players and me. Everyone can have their fun. But not at the expense of other people. So you are wrong on all account on your assumptions about me. [/QUOTE]
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