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The Role and Purpose of Evil Gods
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<blockquote data-quote="Chaosmancer" data-source="post: 8435471" data-attributes="member: 6801228"><p>So the players must come from one of those two or three villages? They can't say, have been beaten in jail by a corrupt sheriff in a neighboring kingdom that isn't one of these two or three villages? </p><p></p><p>Because, that's the point, isn't it? By putting forth that backstory, I've now told you the DM that I'm imagining an evil and corrupt sheriff. If I'm not allowed to do that, then are you planning that sheriff in a neighboring kingdom that we may not go to? Or is doing that fine, and you have zero reason to veto that decision being made by a player who is now writing canon lore for your gameworld?</p><p></p><p></p><p></p><p>Of course it is ludicrous, the point is that it was ludicrous. No one puts that level of detail in their games. Which means that there are massive swaths of undefined gameworld for the player's concepts to find root in. Now, you can decide that player's can't do that, and then start defining those sections of the gameworld that you hadn't bothered to define before just to prevent a player from using that space... or you can let it happen and since you weren't using that space, how is it hurting you? </p><p></p><p>Because, "the whole world" is open for the player's backstories. They aren't limited to a small region... unless you refuse to let player's make characters who came from outside that region you want to start in.</p><p></p><p></p><p></p><p>So you ban the reformed cultist background? Do you ban the Fiend Warlock class? </p><p></p><p>I mean, I'm kind of curious how you determine what religions are "allowed" to players. Logically there are all sorts of local customs and religious ideas. You are starting a game, so likely continuity isn't a huge deal, unless you are continuing the same world with the same players, but even then you might not be contradicting anything by introducing something that wasn't explored before. </p><p></p><p>I'm also wondering why player ideas are getting shot down, pre-emptively, because you want them to be logical. Seems like a strange thing to do.</p><p></p><p></p><p></p><p>So you don't have any cults to any fiends? No druids who worship the fey? No elemental cults? No monk temples? </p><p></p><p>But hey, three hours to make them and then let the players read through 50+ entries on various groups they are allowed to join, because they can't just make their own.</p><p></p><p></p><p></p><p>It seems if I tried to do anything you hadn't pre-planned I'd be likely to get a no, and you'd be upset I tried to do something without your permission. Or you wouldn'tm and in which case I don't know why you keep bringing this up like it is the most important point that I need the DMs express permission to make a character, any character, with any details.</p><p></p><p></p><p></p><p>Because you seem to think that any idea I propose that wasn't in the PHB or planned ahead of time must automatically break this agreement at a table I've never been to and that it would go against what I said to other players. </p><p></p><p>You are the one inventing problems. You are assuming that any idea I put forth is unreasonable, breaks continuity and breaks my word... when none of those things are established parts of this discussion, then you treat my dismissal of those concerns as though I'm some maverick with no concern for others.</p><p></p><p></p><p></p><p>And yet that wasn't an example you called ludicrous. You called my examples of Boldrie and Hestia ludicrous. So, yeah, if you count examples not given to you and not part of what we were discussing, you can find one unreasonable example. Since none of that applies to the ones you ACTUALLY called unreasonable, that doesn't seem to matter.</p><p></p><p></p><p></p><p>But you see, I've never had a single player ever care that my dwarven cleric of Moradin was a war cleric. Or that my character was part of a cult. No player I have ever played with has said "this ruins the continuity of the world, because Moradin Clerics can only possibly be the knowledge domain!" No one has ever said I can't be part of a reformed cult, it is literally an option in the PHB. </p><p></p><p>But for some reason... you have a problem with it. You have stated that this is somehow a problem for you and that I am being unreasonable by... using my imagination to fill the gaps left by the rules. I mean, the chances that you had a dwarven cleric of Moradin are pretty low, but if you did, what domains were they? Did it really matter <em>that </em>much?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8435471, member: 6801228"] So the players must come from one of those two or three villages? They can't say, have been beaten in jail by a corrupt sheriff in a neighboring kingdom that isn't one of these two or three villages? Because, that's the point, isn't it? By putting forth that backstory, I've now told you the DM that I'm imagining an evil and corrupt sheriff. If I'm not allowed to do that, then are you planning that sheriff in a neighboring kingdom that we may not go to? Or is doing that fine, and you have zero reason to veto that decision being made by a player who is now writing canon lore for your gameworld? Of course it is ludicrous, the point is that it was ludicrous. No one puts that level of detail in their games. Which means that there are massive swaths of undefined gameworld for the player's concepts to find root in. Now, you can decide that player's can't do that, and then start defining those sections of the gameworld that you hadn't bothered to define before just to prevent a player from using that space... or you can let it happen and since you weren't using that space, how is it hurting you? Because, "the whole world" is open for the player's backstories. They aren't limited to a small region... unless you refuse to let player's make characters who came from outside that region you want to start in. So you ban the reformed cultist background? Do you ban the Fiend Warlock class? I mean, I'm kind of curious how you determine what religions are "allowed" to players. Logically there are all sorts of local customs and religious ideas. You are starting a game, so likely continuity isn't a huge deal, unless you are continuing the same world with the same players, but even then you might not be contradicting anything by introducing something that wasn't explored before. I'm also wondering why player ideas are getting shot down, pre-emptively, because you want them to be logical. Seems like a strange thing to do. So you don't have any cults to any fiends? No druids who worship the fey? No elemental cults? No monk temples? But hey, three hours to make them and then let the players read through 50+ entries on various groups they are allowed to join, because they can't just make their own. It seems if I tried to do anything you hadn't pre-planned I'd be likely to get a no, and you'd be upset I tried to do something without your permission. Or you wouldn'tm and in which case I don't know why you keep bringing this up like it is the most important point that I need the DMs express permission to make a character, any character, with any details. Because you seem to think that any idea I propose that wasn't in the PHB or planned ahead of time must automatically break this agreement at a table I've never been to and that it would go against what I said to other players. You are the one inventing problems. You are assuming that any idea I put forth is unreasonable, breaks continuity and breaks my word... when none of those things are established parts of this discussion, then you treat my dismissal of those concerns as though I'm some maverick with no concern for others. And yet that wasn't an example you called ludicrous. You called my examples of Boldrie and Hestia ludicrous. So, yeah, if you count examples not given to you and not part of what we were discussing, you can find one unreasonable example. Since none of that applies to the ones you ACTUALLY called unreasonable, that doesn't seem to matter. But you see, I've never had a single player ever care that my dwarven cleric of Moradin was a war cleric. Or that my character was part of a cult. No player I have ever played with has said "this ruins the continuity of the world, because Moradin Clerics can only possibly be the knowledge domain!" No one has ever said I can't be part of a reformed cult, it is literally an option in the PHB. But for some reason... you have a problem with it. You have stated that this is somehow a problem for you and that I am being unreasonable by... using my imagination to fill the gaps left by the rules. I mean, the chances that you had a dwarven cleric of Moradin are pretty low, but if you did, what domains were they? Did it really matter [I]that [/I]much? [/QUOTE]
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