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The Role and Purpose of Evil Gods
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<blockquote data-quote="Helldritch" data-source="post: 8435497" data-attributes="member: 6855114"><p>Cohesion. Does that ring a bell? So you're one of those players that creates impossible backstories for 1st level characters. Ok. Been there seen that. Can I laugh outloud?</p><p></p><p></p><p>No, you're imposing something on my narrative and the narrative of the other players. Your story'd better be damn good for me to take it into account. </p><p></p><p></p><p>Absolutely, players start in one place for a good reason. Is it so hard for you to work with others?</p><p></p><p></p><p>Well, in many cases, players do not even know where they will be from. We will start in one region and if one wants to be from somewhere else, the story better be good, logical for the level of the player and has a ring of believability. </p><p></p><p></p><p></p><p>Reformed cultist.. Is that in the PHB? No? Then not allowed.</p><p>Fiend warlock is allowed. But the contract might not be to your liking. There is always a tragic ending on that one. One player tried it once and we had a blast having him nearing the end of the contract where his soul and life would end. It was a nice story, but other wise, the warlock of the fiend is best reserved for evil campaigns.</p><p></p><p></p><p>This is a fantasy world where the gods can and do interact with their worshippers (if they have cleric, it is even more direct). But yes, I have two of my players that has been with me for 39 years, three have 20 years, 6 have 15 year and one got two years with me, he replaced one that has been with me for 39 years but whose work called him in a different region.</p><p></p><p></p><p>Only for you.</p><p></p><p></p><p>Why do you assume that? I can tell you exactly where are all monk temples dedicated to every style (read here subclasses) in Greyhawk and their general alignment. Strange that you bring this up. 39 years of playing does have its advantages you know?</p><p></p><p></p><p>No they would not read them all. Only those they would be interested in. Then we would fill in the detail for those that would get picked. You seem to like to make things complicated. </p><p></p><p></p><p></p><p>I love to be surprised. But I much prefer something that will align well with the choices of everyone. It takes a great story that can work for first level for me to be impressed. The dragonborn kingdom in Greyhawk was one of them.</p><p></p><p></p><p></p><p>No, and yes. You keep throwing strange ideas and assumptions toward me. Again, with players lasting this long with me, it is safe to assume that I am not the tyran you seem to assume that I am. I am very opened to discussion, especially at session zero. But once session zero is over, any character made to replace losses (and there are a lot in the first few levels, believe me) then the new characters must follow the agreed upon premisses that were laid on session zero. </p><p></p><p></p><p>Because you seem to be bound to impose your views onto others. You keep ignoring that there was some agreement at session zero and keep adding more and more excuses for weird concept that might not align with either campaign world continuity or simply the current campaign.</p><p></p><p></p><p>If you see it that way. </p><p></p><p></p><p></p><p>Really? You're a lucky man then.</p><p></p><p></p><p>Actually, we had one before she died and got replaced by a cleric (NPC) of Lathander (life) they found in the underdark. That cleric had been petrified along with her husband a magic user. By sheer chances, the players had found two scrolls of greater restorations (intended for a beholder they slew with three criticals in a row from the hasted barb.) The knowledge aspect has been sorely missed but the players have adapted. The dwarven wizard is still mad that she (the cleric) died at the hand of an illithid and still prefer to use potions of healing instead of using the cleric of Lathander's power. She is playing the dwarven stubborness to its breaking point. I am eager to see where this will lead.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8435497, member: 6855114"] Cohesion. Does that ring a bell? So you're one of those players that creates impossible backstories for 1st level characters. Ok. Been there seen that. Can I laugh outloud? No, you're imposing something on my narrative and the narrative of the other players. Your story'd better be damn good for me to take it into account. Absolutely, players start in one place for a good reason. Is it so hard for you to work with others? Well, in many cases, players do not even know where they will be from. We will start in one region and if one wants to be from somewhere else, the story better be good, logical for the level of the player and has a ring of believability. Reformed cultist.. Is that in the PHB? No? Then not allowed. Fiend warlock is allowed. But the contract might not be to your liking. There is always a tragic ending on that one. One player tried it once and we had a blast having him nearing the end of the contract where his soul and life would end. It was a nice story, but other wise, the warlock of the fiend is best reserved for evil campaigns. This is a fantasy world where the gods can and do interact with their worshippers (if they have cleric, it is even more direct). But yes, I have two of my players that has been with me for 39 years, three have 20 years, 6 have 15 year and one got two years with me, he replaced one that has been with me for 39 years but whose work called him in a different region. Only for you. Why do you assume that? I can tell you exactly where are all monk temples dedicated to every style (read here subclasses) in Greyhawk and their general alignment. Strange that you bring this up. 39 years of playing does have its advantages you know? No they would not read them all. Only those they would be interested in. Then we would fill in the detail for those that would get picked. You seem to like to make things complicated. I love to be surprised. But I much prefer something that will align well with the choices of everyone. It takes a great story that can work for first level for me to be impressed. The dragonborn kingdom in Greyhawk was one of them. No, and yes. You keep throwing strange ideas and assumptions toward me. Again, with players lasting this long with me, it is safe to assume that I am not the tyran you seem to assume that I am. I am very opened to discussion, especially at session zero. But once session zero is over, any character made to replace losses (and there are a lot in the first few levels, believe me) then the new characters must follow the agreed upon premisses that were laid on session zero. Because you seem to be bound to impose your views onto others. You keep ignoring that there was some agreement at session zero and keep adding more and more excuses for weird concept that might not align with either campaign world continuity or simply the current campaign. If you see it that way. Really? You're a lucky man then. Actually, we had one before she died and got replaced by a cleric (NPC) of Lathander (life) they found in the underdark. That cleric had been petrified along with her husband a magic user. By sheer chances, the players had found two scrolls of greater restorations (intended for a beholder they slew with three criticals in a row from the hasted barb.) The knowledge aspect has been sorely missed but the players have adapted. The dwarven wizard is still mad that she (the cleric) died at the hand of an illithid and still prefer to use potions of healing instead of using the cleric of Lathander's power. She is playing the dwarven stubborness to its breaking point. I am eager to see where this will lead. [/QUOTE]
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