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<blockquote data-quote="Chaosmancer" data-source="post: 8435543" data-attributes="member: 6801228"><p>Sure, you can laugh as soon as you explain how being beaten in a jail cell by a sheriff is "impossible". To my knowledge all it would take is... a sheriff, to physically strike someone... in a jail cell. </p><p></p><p>I'm sorry for blowing your mind though. I didn't realize how powerful this level of imagination was.</p><p></p><p></p><p></p><p>How is "I was beaten by corrupt police" imposing on your story if it takes place in a city you haven't made? Do you... think that corrupt police are impossible? </p><p></p><p>I mean, this is exactly the type of thing I'm talking about. My story better be "expletive good" because I'm imposing on you by saying I was roughed up by law enforcement in a city? What, did everyone suddenly decide they were all part of the city guard and therefore they don't want me to play a character who had a bad run in with the law? Would I be imposing on your story if I said my character had a loving mother? Where does this even begin, let alone end?</p><p></p><p></p><p></p><p>Why do you have to control things to the level that everyone was born in the same village? How am I the problem by wanting to tell a story, while you are the reasonable one by not allowing me any freedom to do anything? </p><p></p><p>Or, can I be born somewhere that isn't where my character ends up years later when they are looking for a party? Like, you know people traveled, right? Even before the invention of the car, people could walk from town to town. So just because I wasn't born in "Generic Village #2" doesn't mean that's not where I am at the start of the game.</p><p></p><p></p><p></p><p>Are you kidding me? </p><p></p><p>Here's a good logical story. I left home and traveled (insert direction here) and ended up in this place. This is called "traveling" it is a thing I expected to do as an adventurer. I'm sure it will revolutionize the world alongside my new invention "breathing"</p><p></p><p></p><p></p><p>Acolyte, PHB 127 "Perhaps you were the leader of a small cult outside of any established temple structure, or <strong><em>even an occult group that served a fiendish master that you now deny.</em></strong>" </p><p></p><p>So, yes, it is in the PHB, that's why I said "it's in the PHB". </p><p></p><p>Also, why is my contract for my character A) Not going to be to my liking and B) always going to end tragically. Let me guess, you are the DM and you refuse to allow players to have any other outcome. You likely make the contracts terrible and then force it to end poorly for the player, no matter what, and dress it all up in a "well, they are devils, what did you expect" coating. </p><p></p><p></p><p>I really hope you can start to see why I find this all incredibly controlling. You have determined my character's hometown, birth, background, and you can't even let me write my own backstory. You have an entire world to play with, why do you have to control the PCs too?</p><p></p><p></p><p></p><p></p><p>So because you've had a player playing with you for 40 years, all the cults and religions for your world have been spelled out and there is zero room for something new., Because I was asking how we had "allowed" religions and it seems that what is "allowed" is what you have done before and nothing else. Only reason I can think of that you want to make continuity with 40 years of play part of your answer.</p><p></p><p></p><p></p><p>I assumed it because I was talking about religions, and you answered with how many gods there are. </p><p></p><p>But yeah, I'm getting the picture. Nothing new under the sun. Your game world has been measured and laid out and the only thing a player can do is follow in the paths you have laid out.</p><p></p><p></p><p></p><p>How do I know if I'm interested in it if I don't read it? Am I supposed to see the future and just learn about them through osmosis?</p><p></p><p></p><p></p><p>Could have fooled me. So far you've said I can't have a character who traveled anywhere, was faced with a hardship as bog standard as being beaten by law enforcement, and told me that if I want to play a fiend warlock that you'll be making sure I suffer a tragic end. I can't really "surprise" you when I'm locked down so tight that I can't make any creative decisions. </p><p></p><p>Also, it doesn't escape my notice that the Dragonborn Kingdom you are talking about is the same one you said you voted AGAINST, because you didn't like the idea.</p><p></p><p></p><p></p><p>Again, I'm not going off of your record, I'm going off of what you've said. And at every turn and every idea you have declared how you as the DM are going to shape it to match what you want. </p><p></p><p>Beaten by a sheriff in another town? Impossible for a level 1 character.</p><p>Being from somewhere else? Only if I have an excellent story that woos you with its logic and power</p><p>Want to be a fiend Warlock? No you don't</p><p>Want to be part of a cult or a monk order? Here is the pre-approved list of everything you are allowed to know, determined over 40 years of gaming you had no say in. </p><p></p><p></p><p></p><p></p><p></p><p>Because you keep forcing 40 years of your game onto me and demanding that I follow your rules and your expectations, when we don't even live in the same country, let alone play the same games. You seem to have no space for anyone's version of the game but your own.</p><p></p><p></p><p></p><p>Have you actually responded to any of those previous ideas with anything other than vague dismissal? Nope. So, how else should I see this?</p><p></p><p></p><p></p><p>If that is true, I mourn for the state of players in DnD. Being able to make your own character is the most basic thing a player should be allowed to do.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8435543, member: 6801228"] Sure, you can laugh as soon as you explain how being beaten in a jail cell by a sheriff is "impossible". To my knowledge all it would take is... a sheriff, to physically strike someone... in a jail cell. I'm sorry for blowing your mind though. I didn't realize how powerful this level of imagination was. How is "I was beaten by corrupt police" imposing on your story if it takes place in a city you haven't made? Do you... think that corrupt police are impossible? I mean, this is exactly the type of thing I'm talking about. My story better be "expletive good" because I'm imposing on you by saying I was roughed up by law enforcement in a city? What, did everyone suddenly decide they were all part of the city guard and therefore they don't want me to play a character who had a bad run in with the law? Would I be imposing on your story if I said my character had a loving mother? Where does this even begin, let alone end? Why do you have to control things to the level that everyone was born in the same village? How am I the problem by wanting to tell a story, while you are the reasonable one by not allowing me any freedom to do anything? Or, can I be born somewhere that isn't where my character ends up years later when they are looking for a party? Like, you know people traveled, right? Even before the invention of the car, people could walk from town to town. So just because I wasn't born in "Generic Village #2" doesn't mean that's not where I am at the start of the game. Are you kidding me? Here's a good logical story. I left home and traveled (insert direction here) and ended up in this place. This is called "traveling" it is a thing I expected to do as an adventurer. I'm sure it will revolutionize the world alongside my new invention "breathing" Acolyte, PHB 127 "Perhaps you were the leader of a small cult outside of any established temple structure, or [B][I]even an occult group that served a fiendish master that you now deny.[/I][/B]" So, yes, it is in the PHB, that's why I said "it's in the PHB". Also, why is my contract for my character A) Not going to be to my liking and B) always going to end tragically. Let me guess, you are the DM and you refuse to allow players to have any other outcome. You likely make the contracts terrible and then force it to end poorly for the player, no matter what, and dress it all up in a "well, they are devils, what did you expect" coating. I really hope you can start to see why I find this all incredibly controlling. You have determined my character's hometown, birth, background, and you can't even let me write my own backstory. You have an entire world to play with, why do you have to control the PCs too? So because you've had a player playing with you for 40 years, all the cults and religions for your world have been spelled out and there is zero room for something new., Because I was asking how we had "allowed" religions and it seems that what is "allowed" is what you have done before and nothing else. Only reason I can think of that you want to make continuity with 40 years of play part of your answer. I assumed it because I was talking about religions, and you answered with how many gods there are. But yeah, I'm getting the picture. Nothing new under the sun. Your game world has been measured and laid out and the only thing a player can do is follow in the paths you have laid out. How do I know if I'm interested in it if I don't read it? Am I supposed to see the future and just learn about them through osmosis? Could have fooled me. So far you've said I can't have a character who traveled anywhere, was faced with a hardship as bog standard as being beaten by law enforcement, and told me that if I want to play a fiend warlock that you'll be making sure I suffer a tragic end. I can't really "surprise" you when I'm locked down so tight that I can't make any creative decisions. Also, it doesn't escape my notice that the Dragonborn Kingdom you are talking about is the same one you said you voted AGAINST, because you didn't like the idea. Again, I'm not going off of your record, I'm going off of what you've said. And at every turn and every idea you have declared how you as the DM are going to shape it to match what you want. Beaten by a sheriff in another town? Impossible for a level 1 character. Being from somewhere else? Only if I have an excellent story that woos you with its logic and power Want to be a fiend Warlock? No you don't Want to be part of a cult or a monk order? Here is the pre-approved list of everything you are allowed to know, determined over 40 years of gaming you had no say in. Because you keep forcing 40 years of your game onto me and demanding that I follow your rules and your expectations, when we don't even live in the same country, let alone play the same games. You seem to have no space for anyone's version of the game but your own. Have you actually responded to any of those previous ideas with anything other than vague dismissal? Nope. So, how else should I see this? If that is true, I mourn for the state of players in DnD. Being able to make your own character is the most basic thing a player should be allowed to do. [/QUOTE]
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