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<blockquote data-quote="Helldritch" data-source="post: 8436014" data-attributes="member: 6855114"><p>Highly unlikely but it would depend a lot. We do not know if the character is stealthy or not. Or has access to picklocks or not. Since this is thread about clerics and worshipers... I doubt that this could be the case.</p><p></p><p></p><p>From a purly logical mechanical point of view, the sheriff must have deputies (guards) but the sheriff, should be the equivalent of a veteran or something more along the CR 2 or 3. Way too much for a single character of level 1 to handle. </p><p></p><p></p><p>My apologies. Was not my intention, more of an expression on your comment. It was not meant as a personal insult. Even I can be guilty of lacking imagination on some subjects sometimes.</p><p></p><p></p><p>Mmmm.... This is not what 5ed shows us. In 1ed or 2ed perhaps. But in 5ed where almost all classes have magical abilities (save one monk, fighters, rogues and barbs and even them have a few subclasses with magical abilities). This makes magic very common and even worse, check the history of the Realm. Have you ever checked the amount of high level casters, especially arcane? The amount is staggering. So yep, pretty much common and even a cleric can trap a lock with explosive runes for a few gold. If something other than this key enters in the key hole... BOOM. Dead is the 1st level. And this comes from a players that did this during 1ed to show the DM (It was not me) that magic can do a lot even without high level spells. So all you actually need, is a fifth level caster.</p><p></p><p></p><p>Hollywood tropes are over and done in our area. Small size cells would be a thing with any place where halflings would be present. </p><p></p><p>Are faeries common in the area? Are they bound by human laws, or if you try to put one in jail, would a more powerful fey noble come and turn you into a mouse for your audacity?</p></blockquote><p>Depends on the game world. I personally do not use faeries much, the Witchlight got me on it. I really like what it did. </p><p></p><p></p><p>Don't see it this way. The big difference with fantasy and medieval time is that in D&D women are truly treated equally. Martial or caster, a woman is as dangerous as any males and perceived as such by everyone and every races. A dream come true. I really hate how our world acts with women. Equal work, equal pay is not a simple sentence for me. It is a way of life. But we're not here to discuss the real world are we? </p><p></p><p></p><p>I do not use the term man with any negative connotations. I was not aware you were a woman. And truly do not care. Your opinion is as good as mine whatever your sex, orientation or whatever else you consider yourself. </p><p></p><p></p><p>Education did a lot to improve the ignorant ways of mankind. Unfortunately, uneducated means that the error of the real world are doomed to happened in a society where education is so scarce. The game assumes that all adventurers are special in that regard as they all know how to read and write (often more than one language) but that is not so with the vast majority of the people. Even guards might not know how to read. Like problems, like solution as Darwin would say.</p><p></p><p></p><p>I wish it were so easy. Remember that a constable's words were more highly valued than the word of a peasant (or free man/woman) and less so than even the lowliest noble. If the constable says he killed the poor sod in self defense, it will be more than enough proof for the lord.</p><p></p><p></p><p>Not necessarily. Again, applying modern thinking to a fantasy medieval/renaissance world is not really working. But at least the gods can intervene in someways and clerics can be quite useful if enough people complaint against someone. </p><p></p><p></p><p>And I do. So what's your point?</p><p></p><p></p><p>Not everyone has the will to do so.</p><p></p><p></p><p>But requires the body/head to be relatively intact.</p><p></p><p></p><p></p><p>Mainly perception/insight/investigation rolls that the characters are not aware of. Especially when the passive score is too low to my taste. So I do a secret active check. I take the first roll, write what it was used for at what time and go on. If it is a success, it is a success. If it is a failure, the characters are not even aware that they failed. At the end of the session, the sheet where the rolls are is given to the players. Sometimes, no rolls were used. Sometimes, a few were. The rolls are not taken arbitrarily as you implied. They are taken in order and this is to avoid the famous a roll? Why? I/We check too! If the roll is a success they will know immediately. A fail and they're none the wiser but the players will not go into "search" mode because a roll was made. And again, they do see everything at the end of the session.</p><p></p><p></p><p></p><p>Save for the rolls I told you about, everything is rolled in the opened. Absolutely everything. The secret rolls were introduced to avoid slowing the game because a "roll" was made. This speed up play by a lot and players accepted to try it at the beginning of third edition and they would not go back. It really speed up play. You might want to try it. But show the rolls and what they were used for at the end of a session. My players really appreciate this. They know I do not fudge. Ever.</p><p>[/QUOTE]</p>
[QUOTE="Helldritch, post: 8436014, member: 6855114"] Highly unlikely but it would depend a lot. We do not know if the character is stealthy or not. Or has access to picklocks or not. Since this is thread about clerics and worshipers... I doubt that this could be the case. From a purly logical mechanical point of view, the sheriff must have deputies (guards) but the sheriff, should be the equivalent of a veteran or something more along the CR 2 or 3. Way too much for a single character of level 1 to handle. My apologies. Was not my intention, more of an expression on your comment. It was not meant as a personal insult. Even I can be guilty of lacking imagination on some subjects sometimes. Mmmm.... This is not what 5ed shows us. In 1ed or 2ed perhaps. But in 5ed where almost all classes have magical abilities (save one monk, fighters, rogues and barbs and even them have a few subclasses with magical abilities). This makes magic very common and even worse, check the history of the Realm. Have you ever checked the amount of high level casters, especially arcane? The amount is staggering. So yep, pretty much common and even a cleric can trap a lock with explosive runes for a few gold. If something other than this key enters in the key hole... BOOM. Dead is the 1st level. And this comes from a players that did this during 1ed to show the DM (It was not me) that magic can do a lot even without high level spells. So all you actually need, is a fifth level caster. Hollywood tropes are over and done in our area. Small size cells would be a thing with any place where halflings would be present. Are faeries common in the area? Are they bound by human laws, or if you try to put one in jail, would a more powerful fey noble come and turn you into a mouse for your audacity?[/QUOTE] Depends on the game world. I personally do not use faeries much, the Witchlight got me on it. I really like what it did. Don't see it this way. The big difference with fantasy and medieval time is that in D&D women are truly treated equally. Martial or caster, a woman is as dangerous as any males and perceived as such by everyone and every races. A dream come true. I really hate how our world acts with women. Equal work, equal pay is not a simple sentence for me. It is a way of life. But we're not here to discuss the real world are we? I do not use the term man with any negative connotations. I was not aware you were a woman. And truly do not care. Your opinion is as good as mine whatever your sex, orientation or whatever else you consider yourself. Education did a lot to improve the ignorant ways of mankind. Unfortunately, uneducated means that the error of the real world are doomed to happened in a society where education is so scarce. The game assumes that all adventurers are special in that regard as they all know how to read and write (often more than one language) but that is not so with the vast majority of the people. Even guards might not know how to read. Like problems, like solution as Darwin would say. I wish it were so easy. Remember that a constable's words were more highly valued than the word of a peasant (or free man/woman) and less so than even the lowliest noble. If the constable says he killed the poor sod in self defense, it will be more than enough proof for the lord. Not necessarily. Again, applying modern thinking to a fantasy medieval/renaissance world is not really working. But at least the gods can intervene in someways and clerics can be quite useful if enough people complaint against someone. And I do. So what's your point? Not everyone has the will to do so. But requires the body/head to be relatively intact. Mainly perception/insight/investigation rolls that the characters are not aware of. Especially when the passive score is too low to my taste. So I do a secret active check. I take the first roll, write what it was used for at what time and go on. If it is a success, it is a success. If it is a failure, the characters are not even aware that they failed. At the end of the session, the sheet where the rolls are is given to the players. Sometimes, no rolls were used. Sometimes, a few were. The rolls are not taken arbitrarily as you implied. They are taken in order and this is to avoid the famous a roll? Why? I/We check too! If the roll is a success they will know immediately. A fail and they're none the wiser but the players will not go into "search" mode because a roll was made. And again, they do see everything at the end of the session. Save for the rolls I told you about, everything is rolled in the opened. Absolutely everything. The secret rolls were introduced to avoid slowing the game because a "roll" was made. This speed up play by a lot and players accepted to try it at the beginning of third edition and they would not go back. It really speed up play. You might want to try it. But show the rolls and what they were used for at the end of a session. My players really appreciate this. They know I do not fudge. Ever. [/QUOTE]
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