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The Role and Purpose of Evil Gods
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<blockquote data-quote="Helldritch" data-source="post: 8436622" data-attributes="member: 6855114"><p>Not much more than the basic. Relatives (parents, siblings and mentors if any). As long as it stands at about a paragraph or two. </p><p></p><p></p><p></p><p>Apparently the Adventurer's League has an actual formula for determining how much it costs to have an NPC cast a spell for you (in AL games): (Level)^2×10+(Consumed Materials×2)+(Non-consumed Materials×0.1) Using this as a guide, and assuming that Level means spell level, not caster level, and keeping in mind that high school math was a long time ago... that's 490gp, which is <em>significantly </em>higher. And that's assuming you're having <em>glyph of warding</em> set to either <em>explosive runes </em>or a spell that requires no costly components.</p><p></p><p>Of course, you can just handwave this and say it only costs 200gp worth of rare incense and powdered diamond and the caster works for free, even though that's quite implausible. And that the resultant explosion won't take out the walls of the jail (freeing the other prisoners), or kill people it's not supposed to kill (the <em>explosive runes </em>is a 20-foot <em>radius </em>sphere) <em>including </em>other guards who are within that range and prisoners who <em>haven't </em>been sentenced to death. And if you set it to a spell-glyph and a non-damaging spell, like <em>hold person </em>or <em>sleep</em>. Most of those have a duration of a minute, so the guards would have a fairly low chance of even realizing that you've been affected (are you going to hire a guard to do nothing but watch the cell of a common prisoner who is only just technically 1st level, on the off chance that they try to escape but get zapped by the <em>glyph</em>?). And then the spell is gone and your <em>second </em>attempt won't be impeded.</p><p></p><p>But if that's the case, why not handwave the "implausibility" of someone escaping from a podunk jail?</p></blockquote><p>You assume a lot of stupidity from the NPCs. There are basic things that will be done to make sure an escape isn't as easy as walk under the morning sun. Casters pay taxes and they pay with services to the crown. This aspect of the game is handwaved in 5ed, but as an old grognard, I have quite a lot of background to rely on for such things. </p><p></p><p></p><p></p><p>Yep, but High level never was set at 5th level. It was traditionnaly around level 9-11 (or what was known in 1ed as name level). So 5th level characters/NPCs are a relatively common occurrence. Also you do not need thousands of these to make a spell once in a while. </p><p></p><p></p><p>Ha but in a fantasy world, women never were submitted by a pervasive church as they could strike back if needed. Head of churches in a fantasy world are not relegated to men but to women too. That evolution did not happened in the real world but in a fantasy world, things would be different.</p><p></p><p>If you have a world where there's no sexism, or no widespread, endemic sexism (or racism, or homophobia, or classism, or whatever type of bigotry you want), then it's a world that doesn't have a medieval mindset.[/QUOTE]</p><p></p><p></p><p>Nope, in a fantasy world, sexism would be replaced by racism. The fear of the other races, especially "evil" races if such a thing is going on in your campaign. And skin colors would be entirely forgotten because it would be considered for what it really is. A skin tone. It is much more scary to see a horde of orcs (or whatever) than to see a PoC coming to your town. The first is a threat. The second, a business opportunity. What we take for granted in our world will be entirely different in a fantasy world. Especially in a world where demonic and evil forces are a real thing and not just a concept. </p><p></p><p></p><p>Not really, laugh all you want. But it just shows how the church succeeded in relegating women to second class citizens only good for child rearing where previously they were seen as lore keepers, and in many cases warriors! Vickings and Celts had women among their fighting force. Women were often knowledgable in herbs and were effectively the healers of the village. Roles that the church did its best to remove from them with accusations of witchcraft and what not... But better not talk about real world religions as this is not something allowed on this forum. I'll have no further discussion on this topic.</p><p></p><p></p><p>Fully agree on that. As long as this sheriff isn't caught...</p><p></p><p></p><p>I have been using this a lot with teenagers and it works. I have been using this with old and young players and it works. But nothing forces you to adopt it.</p><p></p><p></p><p>Speed up play? I thought I had been clear on that. My players do not protest, but I am sure that you get a wave of may I check too? Yes, your players will comply. Mine too. But the little time loss is there nonetheless. I have 6 players in each groups (2 +1 with the Friday Night Dungeon). Sometimes, in some adventures, both groups meet. That means twelve players at once. Even with 6 very disciplined players, saving time is very important. We usually play for about 4 to 5 hours per week or every two weeks. Time becomes a precious commodity and every single minute saved is precious game time saved.</p><p></p><p></p><p>I will stop using the prerolls as soon as the players are aware. I think that in the two examples I gave, I have shown that I can be trusted. </p><p></p><p></p><p>Why do you assume such bad things? Once a place is earned, that place is there until you decide otherwise. No players is afraid of me (at least I hope so). And that new player isn't a newbie in D&D. He's 37 years old, has been playing since he was 13 and I was the one that introduced him to RPG at our Youth Center (I was on the director's board back then. Volunteer work as the Youth Center needed help). In fact, half of my current players are former students of mine or people I met at the Youth Center when they were teenagers in the '90s. The remainders are old friends from when we were teenagers ourselves. So yep, I really doubt that my players are afraid of me.</p><p>[/QUOTE]</p>
[QUOTE="Helldritch, post: 8436622, member: 6855114"] Not much more than the basic. Relatives (parents, siblings and mentors if any). As long as it stands at about a paragraph or two. Apparently the Adventurer's League has an actual formula for determining how much it costs to have an NPC cast a spell for you (in AL games): (Level)^2×10+(Consumed Materials×2)+(Non-consumed Materials×0.1) Using this as a guide, and assuming that Level means spell level, not caster level, and keeping in mind that high school math was a long time ago... that's 490gp, which is [I]significantly [/I]higher. And that's assuming you're having [I]glyph of warding[/I] set to either [I]explosive runes [/I]or a spell that requires no costly components. Of course, you can just handwave this and say it only costs 200gp worth of rare incense and powdered diamond and the caster works for free, even though that's quite implausible. And that the resultant explosion won't take out the walls of the jail (freeing the other prisoners), or kill people it's not supposed to kill (the [I]explosive runes [/I]is a 20-foot [I]radius [/I]sphere) [I]including [/I]other guards who are within that range and prisoners who [I]haven't [/I]been sentenced to death. And if you set it to a spell-glyph and a non-damaging spell, like [I]hold person [/I]or [I]sleep[/I]. Most of those have a duration of a minute, so the guards would have a fairly low chance of even realizing that you've been affected (are you going to hire a guard to do nothing but watch the cell of a common prisoner who is only just technically 1st level, on the off chance that they try to escape but get zapped by the [I]glyph[/I]?). And then the spell is gone and your [I]second [/I]attempt won't be impeded. But if that's the case, why not handwave the "implausibility" of someone escaping from a podunk jail?[/QUOTE] You assume a lot of stupidity from the NPCs. There are basic things that will be done to make sure an escape isn't as easy as walk under the morning sun. Casters pay taxes and they pay with services to the crown. This aspect of the game is handwaved in 5ed, but as an old grognard, I have quite a lot of background to rely on for such things. Yep, but High level never was set at 5th level. It was traditionnaly around level 9-11 (or what was known in 1ed as name level). So 5th level characters/NPCs are a relatively common occurrence. Also you do not need thousands of these to make a spell once in a while. Ha but in a fantasy world, women never were submitted by a pervasive church as they could strike back if needed. Head of churches in a fantasy world are not relegated to men but to women too. That evolution did not happened in the real world but in a fantasy world, things would be different. If you have a world where there's no sexism, or no widespread, endemic sexism (or racism, or homophobia, or classism, or whatever type of bigotry you want), then it's a world that doesn't have a medieval mindset.[/QUOTE] Nope, in a fantasy world, sexism would be replaced by racism. The fear of the other races, especially "evil" races if such a thing is going on in your campaign. And skin colors would be entirely forgotten because it would be considered for what it really is. A skin tone. It is much more scary to see a horde of orcs (or whatever) than to see a PoC coming to your town. The first is a threat. The second, a business opportunity. What we take for granted in our world will be entirely different in a fantasy world. Especially in a world where demonic and evil forces are a real thing and not just a concept. Not really, laugh all you want. But it just shows how the church succeeded in relegating women to second class citizens only good for child rearing where previously they were seen as lore keepers, and in many cases warriors! Vickings and Celts had women among their fighting force. Women were often knowledgable in herbs and were effectively the healers of the village. Roles that the church did its best to remove from them with accusations of witchcraft and what not... But better not talk about real world religions as this is not something allowed on this forum. I'll have no further discussion on this topic. Fully agree on that. As long as this sheriff isn't caught... I have been using this a lot with teenagers and it works. I have been using this with old and young players and it works. But nothing forces you to adopt it. Speed up play? I thought I had been clear on that. My players do not protest, but I am sure that you get a wave of may I check too? Yes, your players will comply. Mine too. But the little time loss is there nonetheless. I have 6 players in each groups (2 +1 with the Friday Night Dungeon). Sometimes, in some adventures, both groups meet. That means twelve players at once. Even with 6 very disciplined players, saving time is very important. We usually play for about 4 to 5 hours per week or every two weeks. Time becomes a precious commodity and every single minute saved is precious game time saved. I will stop using the prerolls as soon as the players are aware. I think that in the two examples I gave, I have shown that I can be trusted. Why do you assume such bad things? Once a place is earned, that place is there until you decide otherwise. No players is afraid of me (at least I hope so). And that new player isn't a newbie in D&D. He's 37 years old, has been playing since he was 13 and I was the one that introduced him to RPG at our Youth Center (I was on the director's board back then. Volunteer work as the Youth Center needed help). In fact, half of my current players are former students of mine or people I met at the Youth Center when they were teenagers in the '90s. The remainders are old friends from when we were teenagers ourselves. So yep, I really doubt that my players are afraid of me. [/QUOTE]
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