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<blockquote data-quote="Helldritch" data-source="post: 8437150" data-attributes="member: 6855114"><p>Both yes and no.</p><p>The death rate of new characters is very high and character creation takes about 20 minutes.</p><p>Here is how it works.</p><p>Session zero: We meet, discuss which type of campaign the players want (12 of them, that will split into two groups) if both campaign start at the same time or simply the six players of the current group if a TPK caused the new campaign to spring.</p><p>About half an hour is allocated to this.</p><p>Then we vote on the optional rules we will incorporate. I have a doc that lists all current "official" optional rules in both the DMG and the PHB. This takes about 10 minutes as we have a very well oiled machine on that.</p><p>Character creation takes about 10 minutes, including background.</p><p>In general, after an hour or so, we start the game.</p><p></p><p>This is a very fast way to start. Unless the campaign is a continuous adventure (as in many books in 5ed, such as Ravenloft, ToA and the likes); time between adventures can be very long. Months even years may pass between adventures. Players are encouraged to write up what went on during that time and often we will have what we call small spinoffs adventure related to what they wrote. This is where more detailed backgrounds will come into play. This usualy happens around level 5.</p><p></p><p></p><p>You know that in ancient times, most taxes were paid in services to your lords. The system in which taxation on income declaration is, again, something relatively new that truly started around industrialization. Before that, the income taxman, (may the devils get his soul) would come to your house and evaluate your worth and would tax you on what you owned that he could see. This is why people were hidding a lot of their "wealth" where the taxman would not find them. So paying with services was quite common. Especialy if you had a valuable line of work such as blacksmithing, milling or something else valuable.</p><p></p><p>As for the comparison to the general populace. Point noted. Point ignored. Players do not and will not encounter normal people and start to slay them. I prefer to keep them in the background. This means that exceptional people will meet exceptional people. Adventurer will meet threat that normal people will never see (or if they do, they will flee or die).</p><p></p><p></p><p></p><p>"grumble, grumble" Yeah... this is the same lecture I received from my daugther that studies anthropology as her second university degree. I felt much the same. But so far, the theory seems to work. The anthropologist have already found a woman in her tomb that was fully dressed and received the burial rites of a warrior in Norwegia. (or is it Scandinavia). This would seem to give credence to the oral tradition that some were claiming. Accounts were found that Celt woman were fighting, and were often the leaders even in roman times and were instrumental in some of their defeat. And my father always told me to never underestimate the fury of a woman. </p><p></p><p>(and here in America, most first nation tribes were a matriarchy. Males were chiefs only in times of war... It is the English model of reserve and machism that forced first nations to choose political male chief because they were unable to admit that a woman could lead her people...)</p><p></p><p></p><p>We have the same issues. Thus the will to optimize gameplay. But I fully admit that it might not be for everyone. This, for us, is a better solution than seeing a DM fudging to drive a story. At least with this, everything is fully transparent at the end of the game.</p><p></p><p></p><p>If only you knew him... you'd see that he is not the kind to back down to please people. If I am sometimes a bit blunt in my comments, he is a sledge hammer. And He will not hesitate to complain whenever he sees something that seems out of the norm. Especially in gaming.</p><p></p><p></p><p>I fully admit that without seeing the thing in action, it might be strange and to the limit of cheating. Nothing can be further from the truth but appearances are sometimes just that. Appearances. You do not need to apologize. No offense were ever taken or even perceived from my part. In fact, I do welcome your doubts. Reviewing my ways of doing thing is not a bad thing and who knows, maybe a small survey of my players will prove me wrong...</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8437150, member: 6855114"] Both yes and no. The death rate of new characters is very high and character creation takes about 20 minutes. Here is how it works. Session zero: We meet, discuss which type of campaign the players want (12 of them, that will split into two groups) if both campaign start at the same time or simply the six players of the current group if a TPK caused the new campaign to spring. About half an hour is allocated to this. Then we vote on the optional rules we will incorporate. I have a doc that lists all current "official" optional rules in both the DMG and the PHB. This takes about 10 minutes as we have a very well oiled machine on that. Character creation takes about 10 minutes, including background. In general, after an hour or so, we start the game. This is a very fast way to start. Unless the campaign is a continuous adventure (as in many books in 5ed, such as Ravenloft, ToA and the likes); time between adventures can be very long. Months even years may pass between adventures. Players are encouraged to write up what went on during that time and often we will have what we call small spinoffs adventure related to what they wrote. This is where more detailed backgrounds will come into play. This usualy happens around level 5. You know that in ancient times, most taxes were paid in services to your lords. The system in which taxation on income declaration is, again, something relatively new that truly started around industrialization. Before that, the income taxman, (may the devils get his soul) would come to your house and evaluate your worth and would tax you on what you owned that he could see. This is why people were hidding a lot of their "wealth" where the taxman would not find them. So paying with services was quite common. Especialy if you had a valuable line of work such as blacksmithing, milling or something else valuable. As for the comparison to the general populace. Point noted. Point ignored. Players do not and will not encounter normal people and start to slay them. I prefer to keep them in the background. This means that exceptional people will meet exceptional people. Adventurer will meet threat that normal people will never see (or if they do, they will flee or die). "grumble, grumble" Yeah... this is the same lecture I received from my daugther that studies anthropology as her second university degree. I felt much the same. But so far, the theory seems to work. The anthropologist have already found a woman in her tomb that was fully dressed and received the burial rites of a warrior in Norwegia. (or is it Scandinavia). This would seem to give credence to the oral tradition that some were claiming. Accounts were found that Celt woman were fighting, and were often the leaders even in roman times and were instrumental in some of their defeat. And my father always told me to never underestimate the fury of a woman. (and here in America, most first nation tribes were a matriarchy. Males were chiefs only in times of war... It is the English model of reserve and machism that forced first nations to choose political male chief because they were unable to admit that a woman could lead her people...) We have the same issues. Thus the will to optimize gameplay. But I fully admit that it might not be for everyone. This, for us, is a better solution than seeing a DM fudging to drive a story. At least with this, everything is fully transparent at the end of the game. If only you knew him... you'd see that he is not the kind to back down to please people. If I am sometimes a bit blunt in my comments, he is a sledge hammer. And He will not hesitate to complain whenever he sees something that seems out of the norm. Especially in gaming. I fully admit that without seeing the thing in action, it might be strange and to the limit of cheating. Nothing can be further from the truth but appearances are sometimes just that. Appearances. You do not need to apologize. No offense were ever taken or even perceived from my part. In fact, I do welcome your doubts. Reviewing my ways of doing thing is not a bad thing and who knows, maybe a small survey of my players will prove me wrong... [/QUOTE]
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