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<blockquote data-quote="Faolyn" data-source="post: 8437272" data-attributes="member: 6915329"><p>So very different from what my group does, which always involves fairly complete character backgrounds and motivations, even if they're sometimes written in bullet rather than paragraph format. We don't have many low-level deaths, but then again, our group is as likely to try negotiations or stealth instead of straight-up combat. These backgrounds are pretty important to us. </p><p></p><p>So maybe there's the disconnect. Backgrounds aren't as important in your games, since characters can die at any moment, so the idea that someone could have a jailbreak in their story is anathema to you. Backgrounds <em>are </em>important at my table, so as long as the jailbreak was logically done (i.e., not from a very well-guarded or highly magical prison), then it's great because there are instant plot hooks for that character.</p><p></p><p></p><p>D&D is not ancient times. It's a completely different entity, that by default doesn't function like any real-world system. It's why, in 5e, "Folk Hero" is a background but "Serf" isn't. And despite the books occasionally bringing up concepts like the barter system, it's a setting that runs on cash money.</p><p></p><p>Spellcasters are not farmers, laborers, or merchants. They have literal magic. Some may choose to pay their taxes in services. But I think most would not--assuming they even pay deign taxes in the first place.</p><p></p><p></p><p>Have you considered trying to get your players to <em>not </em>be murderhoboes? NPCs can be great fun. For one of the games I'm in, where I'm playing part-owner of a bar (kalashtar psi knight), the DM and I spent like an hour going over the other two owners and the regular patrons, coming up with more and more ideas--none of which were "exceptional" in an adventuring sense, but all of which made my background more interesting.</p><p></p><p></p><p>So, you're ignoring someone who is actually <em>studying </em>anthropology because of an article you read. See, mansplaining is like...</p><p></p><p></p><p>Many, not most. Some had strict gender roles. This has nothing to do with sexism in D&D, or with removing sexism from a fantasy game traditionally set in a world that is vaguely European (not North American) and sorta medieval/renaissance in technology and already comes pre-filled with anachronisms. This also has nothing to do with the fact that it's <em>perfectly fine </em>to play D&D with a modern mindset.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8437272, member: 6915329"] So very different from what my group does, which always involves fairly complete character backgrounds and motivations, even if they're sometimes written in bullet rather than paragraph format. We don't have many low-level deaths, but then again, our group is as likely to try negotiations or stealth instead of straight-up combat. These backgrounds are pretty important to us. So maybe there's the disconnect. Backgrounds aren't as important in your games, since characters can die at any moment, so the idea that someone could have a jailbreak in their story is anathema to you. Backgrounds [I]are [/I]important at my table, so as long as the jailbreak was logically done (i.e., not from a very well-guarded or highly magical prison), then it's great because there are instant plot hooks for that character. D&D is not ancient times. It's a completely different entity, that by default doesn't function like any real-world system. It's why, in 5e, "Folk Hero" is a background but "Serf" isn't. And despite the books occasionally bringing up concepts like the barter system, it's a setting that runs on cash money. Spellcasters are not farmers, laborers, or merchants. They have literal magic. Some may choose to pay their taxes in services. But I think most would not--assuming they even pay deign taxes in the first place. Have you considered trying to get your players to [I]not [/I]be murderhoboes? NPCs can be great fun. For one of the games I'm in, where I'm playing part-owner of a bar (kalashtar psi knight), the DM and I spent like an hour going over the other two owners and the regular patrons, coming up with more and more ideas--none of which were "exceptional" in an adventuring sense, but all of which made my background more interesting. So, you're ignoring someone who is actually [I]studying [/I]anthropology because of an article you read. See, mansplaining is like... Many, not most. Some had strict gender roles. This has nothing to do with sexism in D&D, or with removing sexism from a fantasy game traditionally set in a world that is vaguely European (not North American) and sorta medieval/renaissance in technology and already comes pre-filled with anachronisms. This also has nothing to do with the fact that it's [I]perfectly fine [/I]to play D&D with a modern mindset. [/QUOTE]
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